Author Topic: Pixel Soccer.  (Read 11204 times)

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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #45 on: 03 February 2017, 14:40:52 »
<a href="http://www.youtube.com/v/Gm620mHl3mY" target="_blank" class="new_win">http://www.youtube.com/v/Gm620mHl3mY</a>

More work on the kit editor this month. Specifically creating kit design templates that people can colour in to create new kits. Hopefully start showing other parts of the game(screens, editors, tutorials) after this month.

Read more about it in the blog, its got pictures :)  http://superrockgames.tumblr.com/post/156716052214/pixel-soccer-early-access-build-31012017


Pixel Soccer has been in development for a while now but the aim has always been making a great game not a quick game. Learning by experience to only release a game when its ready. Releasing a game that is not playable properly and buggy will result in a bad experience for you, the games community, and us as the developers. The vision is for a great pixel art game so work will continue until that is reached.


website - http://www.superrockgames.com/
twitter - https://twitter.com/superrockgames
facebook - https://www.facebook.com/SuperRockG
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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #46 on: 06 March 2017, 13:33:10 »
<a href="http://www.youtube.com/v/FrVmxNFaSgo" target="_blank" class="new_win">http://www.youtube.com/v/FrVmxNFaSgo</a>


Nice website design!

Heres Pixel Soccer February 2017 update. The end is insight :)

Drawing faster
Working on improving the performance of the drawing code. Specifically using the GPU and shaders more as well as setting up a lot of the drawing data before hand, instead of every frame. This is needed so features like slide tackle marks, particle effects & weather effects can be added without the games frame rate being affected.

Refactor
Started on a 2 day refactor of the pixel soccer code, 13 days later, refactor finished. Moral of the story? Don’t underestimate the time it takes to refactor code midway through a games development. Worthwhile though, as it was getting harder and harder to add new features and existing features were harder to extend. Especially for implementing a scale-able UI across different platforms, which is the next big milestone in development. Code is now more organised, more modular and flexible.

Kit Editor - Part 3
Still working on the kit editor. A bit delayed due to the refactor. Definitely by the end of next month :)

UI Editor
Editor is progressing, UI elements can moved & resized. Still lots more to do. Eventually it will be able to build a scale-able UI for pixel soccer across multiple platforms. That’s the plan anyway :)

Pixel Soccer has been in development for a while now but the aim has always been making a great game not a quick game. Learning by experience to only release a game when its ready. Releasing a game that is not playable properly and buggy will result in a bad experience for you, the games community, and us as the developers. The vision is for a great pixel art game so work will continue until that is reached.

website - http://www.superrockgames.com/
twitter - https://twitter.com/superrockgames
facebook - https://www.facebook.com/SuperRockG
instagram - https://www.instagram.com/superrockgames/
vine - https://vine.co/SuperRockGames

Offline SuperRockGames

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  • Posts: 29
    • Super Rock Games
Re: Pixel Soccer.
« Reply #47 on: 05 April 2017, 14:38:59 »
<a href="http://www.youtube.com/v/Ny9H56nQqtw" target="_blank" class="new_win">http://www.youtube.com/v/Ny9H56nQqtw</a>

Shirt Editor is finished!

Here are the two shirts made in the video up close. Couldn’t work out how to record the final shirt that is created in the editor.
Eventually they will be “view-able” somewhere in the editor after they are made. Maybe see a player running around in the shirt.





Have added options to have a badge, name, number or sponsor on the shirt as well as applying different colours to each.
You wont be able to read the badge, name, number and sponsor, they will appear pixelated. There is simply not enough room on the shirt texture to write actual text unfortunately.
At the moment there are two shirt templates that can be used to design shirts. Plain colour shirt like Chelsea or Man United and a two part shirt design like Galatasary or Blackburn Rovers.
More templates will be added each month of development until most kit designs are covered.
The editor is really simple to use. You select the template you want to use. Choose the part you want to colour in.
Choose your colour and the editor will fill the part with that colour.
You can then add detail like name, number, badge and sponsor.
Click “Create” and the editor will generate the player shirt texture and load it into the game ready for use.

More on the blog http://superrockgames.tumblr.com/post/159151187849/pixel-soccer-early-access-build-march-2017


Pixel Soccer has been in development for a while now but the aim has always been making a great game not a quick game. Learning by experience to only release a game when its ready. Releasing a game that is not playable properly and buggy will result in a bad experience for you, the games community, and us as the developers. The vision is for a great pixel art game so work will continue until that is reached.

website - http://www.superrockgames.com/
twitter - https://twitter.com/superrockgames
facebook - https://www.facebook.com/SuperRockG
instagram - https://www.instagram.com/superrockgames/
vine - https://vine.co/SuperRockGames