Author Topic: Pixel Soccer.  (Read 13988 times)

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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #45 on: 03 February 2017, 14:40:52 »
<a href="http://www.youtube.com/v/Gm620mHl3mY" target="_blank" class="new_win">http://www.youtube.com/v/Gm620mHl3mY</a>

More work on the kit editor this month. Specifically creating kit design templates that people can colour in to create new kits. Hopefully start showing other parts of the game(screens, editors, tutorials) after this month.

Read more about it in the blog, its got pictures :)  http://superrockgames.tumblr.com/post/156716052214/pixel-soccer-early-access-build-31012017


Pixel Soccer has been in development for a while now but the aim has always been making a great game not a quick game. Learning by experience to only release a game when its ready. Releasing a game that is not playable properly and buggy will result in a bad experience for you, the games community, and us as the developers. The vision is for a great pixel art game so work will continue until that is reached.


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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #46 on: 06 March 2017, 13:33:10 »
<a href="http://www.youtube.com/v/FrVmxNFaSgo" target="_blank" class="new_win">http://www.youtube.com/v/FrVmxNFaSgo</a>


Nice website design!

Heres Pixel Soccer February 2017 update. The end is insight :)

Drawing faster
Working on improving the performance of the drawing code. Specifically using the GPU and shaders more as well as setting up a lot of the drawing data before hand, instead of every frame. This is needed so features like slide tackle marks, particle effects & weather effects can be added without the games frame rate being affected.

Refactor
Started on a 2 day refactor of the pixel soccer code, 13 days later, refactor finished. Moral of the story? Don’t underestimate the time it takes to refactor code midway through a games development. Worthwhile though, as it was getting harder and harder to add new features and existing features were harder to extend. Especially for implementing a scale-able UI across different platforms, which is the next big milestone in development. Code is now more organised, more modular and flexible.

Kit Editor - Part 3
Still working on the kit editor. A bit delayed due to the refactor. Definitely by the end of next month :)

UI Editor
Editor is progressing, UI elements can moved & resized. Still lots more to do. Eventually it will be able to build a scale-able UI for pixel soccer across multiple platforms. That’s the plan anyway :)

Pixel Soccer has been in development for a while now but the aim has always been making a great game not a quick game. Learning by experience to only release a game when its ready. Releasing a game that is not playable properly and buggy will result in a bad experience for you, the games community, and us as the developers. The vision is for a great pixel art game so work will continue until that is reached.

website - http://www.superrockgames.com/
twitter - https://twitter.com/superrockgames
facebook - https://www.facebook.com/SuperRockG
instagram - https://www.instagram.com/superrockgames/
vine - https://vine.co/SuperRockGames

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #47 on: 05 April 2017, 14:38:59 »
<a href="http://www.youtube.com/v/Ny9H56nQqtw" target="_blank" class="new_win">http://www.youtube.com/v/Ny9H56nQqtw</a>

Shirt Editor is finished!

Here are the two shirts made in the video up close. Couldn’t work out how to record the final shirt that is created in the editor.
Eventually they will be “view-able” somewhere in the editor after they are made. Maybe see a player running around in the shirt.





Have added options to have a badge, name, number or sponsor on the shirt as well as applying different colours to each.
You wont be able to read the badge, name, number and sponsor, they will appear pixelated. There is simply not enough room on the shirt texture to write actual text unfortunately.
At the moment there are two shirt templates that can be used to design shirts. Plain colour shirt like Chelsea or Man United and a two part shirt design like Galatasary or Blackburn Rovers.
More templates will be added each month of development until most kit designs are covered.
The editor is really simple to use. You select the template you want to use. Choose the part you want to colour in.
Choose your colour and the editor will fill the part with that colour.
You can then add detail like name, number, badge and sponsor.
Click “Create” and the editor will generate the player shirt texture and load it into the game ready for use.

More on the blog http://superrockgames.tumblr.com/post/159151187849/pixel-soccer-early-access-build-march-2017


Pixel Soccer has been in development for a while now but the aim has always been making a great game not a quick game. Learning by experience to only release a game when its ready. Releasing a game that is not playable properly and buggy will result in a bad experience for you, the games community, and us as the developers. The vision is for a great pixel art game so work will continue until that is reached.

website - http://www.superrockgames.com/
twitter - https://twitter.com/superrockgames
facebook - https://www.facebook.com/SuperRockG
instagram - https://www.instagram.com/superrockgames/
vine - https://vine.co/SuperRockGames

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #48 on: 03 May 2017, 11:29:11 »
<a href="https://www.youtube.com/v/H47IjiQBbeY" target="_blank" class="new_win">https://www.youtube.com/v/H47IjiQBbeY</a>

Shorts and socks editors are now completed. You can now make shorts and socks to go with your shirt design. Probably be 3 or 4 designs for each as there is very little space on the textures to have anymore variation in detail than that.

Kit editor is also complete. You can combine any shirt, shorts or socks into a kit of your own.



Most of the work this month has been on integrating the new kit system into the match engine. Kits use to be all part of one texture but they have been broken up now into individual parts(shirt,shorts,socks) so you can create your own. This has meant reworking some of the match engine and player rendering and animation code to handle this.

More shirt designs added, horizontal and vertical stripes. So you can make anything from Milan to Celtic kit now. I will be posting kit designs made in the kit editor on twitter and Facebook from now on.



Up next is building the games database and adding the career mode engine. This is the last major milestone for the single player mode and after its done the game will be feature complete.

Although Pixel Soccer could release this summer, i have decided to delay the games release on Early Access until December 2017.
There are 2 main reasons for this..

1) The plan has always been for Pixel Soccer to launch on Early Access as a polished single player game with career mode and editors. A little more time of internal beta testing and more work on polish will help achieve that. That will then mean that Pixel Soccer’s time in Early Access is spent solely on the getting peoples feedback and working on the multiplayer mode.

2) Christmas is the main period for selling games (or anything really). Makes sense to push back the game release until then. People are in buying mode and also have more time. Summer not so much. People are on holiday or spending more time outside playing actual sports :)

website - http://www.superrockgames.com/
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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #49 on: 30 May 2017, 17:52:40 »
<a href="https://www.youtube.com/v/6mqagQX7gXI" target="_blank" class="new_win">https://www.youtube.com/v/6mqagQX7gXI</a>

Explaining below what you are seeing in the video as the UI stuff is terrible and going to be reworked before release.

The first screen after the start screen is the mode selection screen. You can choose the mode :) and the country you want to play in. May add background leagues that you can select to include also. Similar to what Championship/Football Manager does.

In the second screen you can edit teams. You can choose to add any team in the game database as well as any custom teams you have made. You can also remove teams but there must be a certain minimum for the game to proceed.

In the third screen you pick which team you want to play with.

Fourth screen allows you to add any players in the game database to your team. You can also remove players you dont want from your teams squad.

There will be 5 game modes in Pixel Soccer. Career, League, Cup, Custom Competition, Friendly mode. You will be able to decide if you play a League/Cup once or repeat it a number of times. Difference between Career and League/Cup is that there will be transfers & relegation/promotion in career mode.
With the release date for Pixel Soccer being pushed back til December, it has freed up time to work on some background tasks.
One of those tasks was adding a messaging system for the various components in Pixel Soccer to communicate with each other. This is very important to allow more features to be added seamlessly and without breaking existing features.

Game Loop
The main game loop is now in and working. Fixtures are generated, the game progresses through each day in the fixture schedule, fixtures are displayed, matches played, stats generated, league table updated and displayed and team squad can be picked.

Up Next…
Integrating the match engine into the game loop so you can play your teams matches or view other teams matches.
Add ability to manage more than one team and having more than one human player(same machine multiplayer)

website - http://www.superrockgames.com/
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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #50 on: 03 July 2017, 12:36:56 »
<a href="https://www.youtube.com/v/blWQIPvB0fQ" target="_blank" class="new_win">https://www.youtube.com/v/blWQIPvB0fQ</a>


A lot of progress this month with the career mode.
Long blog post so i wont post all of it here.
You can read it here. http://superrockgames.tumblr.com/post/162517524974/pixel-soccer-early-access-build-june-2017

Here are some highlights...

A nice new shiny UI will be designed for Pixel Soccer’s release. Current UI looks like a pair of old boots :) Works fine but does not look great.
NEW

- Simpler game setup options. Career Mode or Choose a Competition. Friendly Match will be available outside of the game setup.
- Match engine is now integrated with the fixture engine. Can now play your matches.
- Can now simulate a match, watch it or play it. Very useful to be able to fast forward through a match, season, up to an event etc during development to check stuff works.
- Can now manage more than one team and have more than one human player(on the same machine multiplayer).
- Player stats now generated by the match engine for human matches and computer matches.
- Players match stats now integrated with fixture engine so you can see how a player did in each match during a season(once the player screen is done :))
- Single competition game setup is now working. Can choose a custom or existing competition to play by itself. Like World Cup, FA cup, UEFA cup etc. add/remove the teams you want. Play once or a number of times.


website - http://www.superrockgames.com/
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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #51 on: 01 August 2017, 14:27:08 »
<a href="https://www.youtube.com/v/J0JGjjcWZcw" target="_blank" class="new_win">https://www.youtube.com/v/J0JGjjcWZcw</a>

Blog post - http://superrockgames.tumblr.com/post/163674427649/pixel-soccer-early-access-build-july-2017

Lots of progress this month! Control panel, browser, calender, holiday mode, save game and same-machine multi-player mode

website - http://www.superrockgames.com/
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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #52 on: 04 September 2017, 11:54:17 »
Whats new this month in Pixel Soccer!
- GUI Editor
- Converting from XML to a proper database
- New website(not finished)
- Table class

Pixel Soccer is due to launch on Early Access in December. I have decided to not record a monthly build video for a while. Two main reasons.

One, there is not that much to show. Most of the work being done is on a tool (GUI Editor) to build the game UI, the game database, game pad controls, table code and save game. This is not that interesting to record a video of :) The match engine has not changed much and will not until the career mode and UI are finished. So watching match game play videos again and again every month is not that interesting, i think.

Two, The Pixel Soccer look and feel is being revamped and there could be a few iterations before i reach a design i am happy with. It would be nice to unveil the final look and feel once is finished.

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #53 on: 03 October 2017, 16:37:12 »
Another month of #PixelSoccer development!

Still working on the GUI Editor. Have added different canvas sizes to be able to see how the UI looks on different resolutions. The idea is to have one UI that will resize itself to any screen size. Instead of building a separate UI for Desktop then for Mobile then for Tablet. Which is a lot of work for a one person dev team. Also sports management games have a lot of screens! Things like player, team, competition screens plus transfers, fixtures, saving/loading, creating players, teams, comps and kits all need a UI. With a tool to create the UI, making then and adding changes later will be much easier.

Also mid-way through rewriting the way you create a career game. You will now be able to build a database using the games starting database plus any custom players, teams, comps and kits you have created with the in game editors. The game then builds the career game world from that database. You can also save that database to create future career games from.

Next month will be focusing on getting the GUI editor to produce its first UI and then integrating that into the game.

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #54 on: 31 October 2017, 11:43:00 »
Another month of #PixelSoccer development!

This month has mostly been spent working on the GUI Editor and on rewriting how a career game is created. Not as much progress made as i would have liked. There was more work involved in building the GUI Editor interface than first thought.

As a result, I have decided to push back the release of the game from Christmas to summer.

The reasons for this are that…

  • There is a world cup on this summer! What a great time to release a soccer game :)
  • The GUI editor has taken a lot longer than i expected.
  • Rewriting parts of Pixel Soccer have been delayed by work on the GUI Editor.
  • Pixel Soccer no longer has an artist unfortunately and i will need time to raise money for the remaining artwork needed in the game.
  • Pixel Soccer is self funded. I work part-time to fund its development, especially over Christmas and New Year as they are busy casual work periods. Because of this i will not have much time for development during this time.
  • I would like Pixel Soccer to be a quality game when released and rushing parts of it will not produce a good experience for people who buy the game and me who will have to respond to all the bug complaints.

Hope you understand and keep following Pixel Soccer’s progress.