I think it's a fair comment. It's the impression that I get from the announcement vid and accompanying materials/comments (some of the incentives, for example, imply that certain avatar/team development aspects are of value). Of course it's only my opinion thus far, we're not going to go down the route of adding "just my opinion" to the end of each sentence, are we?

If you re-read my comment about the purchases aspect in context, the point was "what if" we get excited about expectation X but the game turns out to be Y. I described a WORST case scenario. Reductio ad-absurdum if you will...not implying that I know it's gonna have in-app purchases. it might not be quite as extreme as that, but I'm willing to bet it'll be closer to that than it will to classic SWOS. It's going to be a socially based game, focusing on the online aspect of clans/avatars/leaderboards etc. To me, it seems that *that* is more of what Jon is aiming for at this point in time.
I fully stand by my final paragraph regarding the business aspect of such a game. Unless the Kickstarter gets a viral shot in the arm from reddit or a major TV news network and manages to fund the game 100%, a budget indie game with limited exposure is just not going to make any money. It's just that impulse buys of in-app purchases has been proven to be such a successful model in todays market, it would almost be stupid not to do it. And once you do that, people need an incentive to make those purchases - i.e. limitations in the "shipped" game.
And just to reiterate... I'm fully behind Sociable Soccer too, no matter how it turns out!
Anyway, fun and interesting to discuss. Maybe the next update will make me eat my words... which I'll be more than happy to do!
