Author Topic: SWOS 16/17 - The official unofficial Update  (Read 173632 times)

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Offline djowger

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Re: SWOS 16/17 - The official unofficial Update
« Reply #465 on: 14 September 2016, 14:15:43 »
Could you get me advice about shirt numbers, how can I use them? Can I give any from 1-11 to the starting squad? THX

All is mentioned under the first post in this thread. Here are the rules listed: http://www.sensiblesoccer.de/forum/index.php?topic=26242.0

To give you a short answer: YES! :)

Offline Playaveli

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Re: SWOS 16/17 - The official unofficial Update
« Reply #466 on: 14 September 2016, 17:24:14 »
I have
Or here are the team names http://us.soccerway.com/teams/chinese-taipei/ming-chuan-university/6132/


I know... have all the team names... but not the squads (player names)! ;)

There is some names here: http://www.betstudy.com/soccer-stats/teams/taipower/6136/

It says season 2015/2016, but of course I cant confirm if it is true. Click on squad to see names.

Team names and the squad of taipower (as stated some posts earlier) are not the problem.
Need all the squads, except the ones I found already. Those are:
- Power company (Taipower)
- NSTC
- Royal Blues
- Taipei C. Tatung


Will try on the weekend again.

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Offline andib

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Re: SWOS 16/17 - The official unofficial Update
« Reply #467 on: 14 September 2016, 21:23:15 »
All North American NATIONAL teams uploaded. Im pretty sure they are ready for release (TEAM.083)
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Offline dimetrodon

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Re: SWOS 16/17 - The official unofficial Update
« Reply #468 on: 14 September 2016, 23:05:43 »
Could you get me advice about shirt numbers, how can I use them? Can I give any from 1-11 to the starting squad? THX

All is mentioned under the first post in this thread. Here are the rules listed: http://www.sensiblesoccer.de/forum/index.php?topic=26242.0

To give you a short answer: YES! :)
I have read it, but that's a rule, and I was seeking for advice too. Thanks in the same time :)

Another question (not about the rules, but about best practice): Average players in the Hungarian league have around 9-13 skillpoints for the 7 skills added together. Should I prefer to create balanced players with many 1-2s and some 3-4s, or more like specialist (like stirkers with 4-5 for F with many 0s, etc.) What do you think? (Yes, with not overused S).
« Last Edit: 15 September 2016, 00:20:24 by dimetrodon »

Offline djowger

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Re: SWOS 16/17 - The official unofficial Update
« Reply #469 on: 15 September 2016, 11:39:02 »
Rules, guidelines, advice.. Call it what you want.

Well as a general rule, speed should not be overused or underused. In lower ranked leagues you will most likely only have problems with strong allround players. The 3 letters for top skills should make sense. Most important skills to have for defenders are Tackling. Midfielders should have passing, control and defensive midfielders are often the hardest ones, as they should have a little of everything but mostly tackling and passing. Attackers should have a decent amount of Finishing, then everything else is less important. You can use the generator in SWOES 1.3 for skills after you have selected the value, but some tweaking is usually needed. Ie remove finishing from defenders, or at least reduce it. For weaker teams it makes no sense at least. Hope my advices is of any use.

Offline dimetrodon

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Re: SWOS 16/17 - The official unofficial Update
« Reply #470 on: 15 September 2016, 11:53:15 »
I'm afraid not. :) But mybe my needs are special.

I try to make players realistic, I won't use any generator, refrigerator or flux capacitor.

A good example: MTK have a legendary (and now quite old so cheap so bit skilles in swos) player. He have 11 points. IRL he is legendary Header, he is goog with Tackles, not bad at Passing, very good at Control, have distance sVhooting ability, and ofc very good finsh. I have two road to take: Makes him realistic, so with many 2s, he will be quite a useless player, or make him as a general striker, but not balanced, not with T etc.

For me it is more interesting to make him (and others) real, but I would gladly hear/read other contributors ideas, especially who also made lower valued player leagues detailed, or with the same approach.

Offline djowger

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Re: SWOS 16/17 - The official unofficial Update
« Reply #471 on: 15 September 2016, 12:05:18 »
Base his/others skills on the position. With weaker players you dont have much choice otherwise you will make the entire leagues useless to play with, but you will not know before you playtest it. For That particular striker I would choose Heading Finishing, and then either Velocity or control.

I had the same choice with lots of older players, who are great allrounders.
« Last Edit: 15 September 2016, 12:10:04 by djowger »

Offline djowger

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Re: SWOS 16/17 - The official unofficial Update
« Reply #472 on: 15 September 2016, 12:31:44 »
Each editor who is supplying team files may also submit an ORIGINAL CUSTOM TEAM!
How? Just choose an original custom team of your choice from SWOS 96/97, and edit the names (not skills / positions). Post screenshot.

First come, first serve!

Just saw this. So I will have a go at it. Based on Sensible FC. But didn't check 32 pages for other teams chosen already. ;)


Offline dimetrodon

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Re: SWOS 16/17 - The official unofficial Update
« Reply #473 on: 15 September 2016, 12:57:45 »
Thank you!

Offline Playaveli

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Re: SWOS 16/17 - The official unofficial Update
« Reply #474 on: 15 September 2016, 14:17:12 »
Should I prefer to create balanced players with many 1-2s and some 3-4s, or more like specialist (like stirkers with 4-5 for F with many 0s, etc.) What do you think? (Yes, with not overused S).

Do both! ;)

About shirt numbers, I suggest classic way, with following ranges of numbers:
Defenders --> 2,3,4,5,6
Midfielders --> 6,7,8,9,10,11
Attackers --> 7,8,9,10,11

Easy!

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Offline andib

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Re: SWOS 16/17 - The official unofficial Update
« Reply #475 on: 15 September 2016, 14:24:00 »
Should I prefer to create balanced players with many 1-2s and some 3-4s, or more like specialist (like stirkers with 4-5 for F with many 0s, etc.) What do you think? (Yes, with not overused S).

Do both! ;)

About shirt numbers, I suggest classic way, with following ranges of numbers:
Defenders --> 2,3,4,5,6
Midfielders --> 6,7,8,9,10,11
Attackers --> 7,8,9,10,11

Easy!

Hehe not what you told me yesterday about numbers
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Offline djowger

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Re: SWOS 16/17 - The official unofficial Update
« Reply #476 on: 15 September 2016, 16:04:00 »
I picked Irl numbers if possible even if an attacker choose number 3 like bendtner in wolfsburg

Offline andib

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Re: SWOS 16/17 - The official unofficial Update
« Reply #477 on: 15 September 2016, 17:24:27 »
I picked Irl numbers if possible even if an attacker choose number 3 like bendtner in wolfsburg

I tried to do the same, but many of my teams only had like two or three numbers between 1-11
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Offline Playaveli

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Re: SWOS 16/17 - The official unofficial Update
« Reply #478 on: 15 September 2016, 17:33:34 »
Should I prefer to create balanced players with many 1-2s and some 3-4s, or more like specialist (like stirkers with 4-5 for F with many 0s, etc.) What do you think? (Yes, with not overused S).

Do both! ;)

About shirt numbers, I suggest classic way, with following ranges of numbers:
Defenders --> 2,3,4,5,6
Midfielders --> 6,7,8,9,10,11
Attackers --> 7,8,9,10,11

Easy!

Hehe not what you told me yesterday about numbers

Just add:
- If real life number is between 2-11, then give it!

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Offline Combat444

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Re: SWOS 16/17 - The official unofficial Update
« Reply #479 on: 15 September 2016, 18:17:25 »
I have a bit of a problem with this rule:
If league has more teams to date, relegate more teams from current 15/16 season!
- If league has less teams to date, exclude more teams from bottom of 15/16 league table!
But I struggle a bit with the English language, how would it be if I translate it to Pascal?
IF numberofteams(16/17season) > numberofteams(96/97season) THEN relegate from 15/16season
IF numberofteams(16/17season) < numberofteams(96/97season) THEN exclude from 15/16season

So for example if numberofteams(16/17season) = 10 and numberofteams(96/97season) = 9 I will remove one team from 15/16 season so I have 9 teams in 16/17season.
And if numberofteams(16/17season) = 9 and numberofteams(96/97season) = 10 I will remove one team from 15/16 season so I have 8 teams in 16/17season. That is what I can't get, I thought the point was that every league should have the same amount of teams as it was 96/97?