Author Topic: Pixel Soccer.  (Read 36243 times)

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Offline atchoo

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Re: Pixel Soccer.
« Reply #30 on: 02 March 2016, 19:19:59 »
<a href="http://www.youtube.com/v/35_dPv6Z-y0" target="_blank" class="new_win">http://www.youtube.com/v/35_dPv6Z-y0</a>

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #31 on: 02 March 2016, 19:43:07 »
Thanks! How did you do that? Maybe need to be a senior member??

Offline atchoo

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Re: Pixel Soccer.
« Reply #32 on: 02 March 2016, 20:04:33 »
No, it's easy!

This is YT url:

Code: [Select]
https://www.youtube.com/watch?v=35_dPv6Z-y0

This is the embedded code:

Code: [Select]
[flash=500,400]http://www.youtube.com/v/35_dPv6Z-y0[/flash]

Offline Playaveli

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Re: Pixel Soccer.
« Reply #33 on: 02 March 2016, 20:42:12 »

For those about to SWOS - We salute you
http://www.facebook.com/playaveli.swos

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #34 on: 02 March 2016, 21:49:28 »
Thank you! Have changed it now :)

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #35 on: 02 April 2016, 17:49:24 »
<a href="https://www.youtube.com/v/rmeEuncCY_E" target="_blank" class="new_win">https://www.youtube.com/v/rmeEuncCY_E</a>



March Pixel Soccer Early Access build video!

In short...
- changed ball physics to be quicker, maybe too quick when ball in air
- players now move in full 360 degrees instead of 8 directions previously
- slide tackles back in
- players can now tap the ball away from player in possession
- defensive clearances...by defenders :)
- players dribbling with the ball move slightly slower. Will add speed attribute to each player soon.

Detail blog post http://superrockgames.tumblr.com/post/142124854739/pixel-soccer-early-access-build-31-03-2016


Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #36 on: 06 May 2016, 18:50:58 »
<a href="http://www.youtube.com/v/C5gzvqnVmUI" target="_blank" class="new_win">http://www.youtube.com/v/C5gzvqnVmUI</a>

April Pixel Soccer Early Access build video!

Another month already :) A bit late this time, some goalkeeper bugs to fix.
In short...

- Ball Physics now split into air and ground physics to make it easier to head the ball.
- On-line Multi-player is being planned as the next big major addition.
- Player Editor is in progress.
- Game-pad Controllers, can now map controls to game actions.
- Screen navigation using keyboard and gamepad has been added.
- Beta testing is delayed.

Detailed blog post - http://superrockgames.tumblr.com/post/143943304124/pixel-soccer-early-access-build-30-04-2016

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #37 on: 31 May 2016, 23:53:11 »
<a href="https://www.youtube.com/v/7xf0pwDGHsY" target="_blank" class="new_win">https://www.youtube.com/v/7xf0pwDGHsY</a>

May Pixel Soccer Early Acces build video.

- Goalkeepers fixed
- Headers fixed
- UI additions, menus, controls/buttons/key help
- External testing should be happening soon.

Detailed blog post - http://superrockgames.tumblr.com/post/145223181579/pixel-soccer-early-access-build-31-05-2016
« Last Edit: 31 May 2016, 23:55:04 by SuperRockGames »

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #38 on: 30 June 2016, 21:52:12 »
<a href="https://www.youtube.com/v/XbK3IOTz5XA" target="_blank" class="new_win">https://www.youtube.com/v/XbK3IOTz5XA</a>

June Pixel Soccer Early Acces build video.

- more tackles
- less dribbles
- controls mapping tool - configure any gamepad to work with the game
- custom formations
- testing hopefully next month

Detailed blog post - http://superrockgames.tumblr.com/post/146715572454/pixel-soccer-early-access-build-30-06-2016

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #39 on: 02 August 2016, 11:26:07 »
<a href="http://www.youtube.com/v/ZCudCTlyIXA" target="_blank" class="new_win">http://www.youtube.com/v/ZCudCTlyIXA</a>


*Big difference in this months build video. I am actually playing the game vs computer AI now. Where as all the videos before computer vs computer

**Have delayed external testing for now. There are some usability bugs and issues that need to be fixed before other people can play the game. I think taking a lit bit of time to fix these now will make testing go much smoother.

THIS MONTH
 - Game-pad thumb-sticks now work! Meaning full 360 degree passing and moving. As a result its much smoother to move and pass using thumb-sticks in the game.
 - Penalty shoot outs and extra time added to match engine.
 - Goalkeepers now run out and try to get the ball if it comes close!
 - Slide tackle much faster now and looks much better but the ball physics gets a bit weird some time ( the ball shooting of into the air) will need to continue to refine this during the development.
 - Standing tackle added. Just need to run into the opposing player to dispossess him of the ball. This was kind of already added but near impossible to do due to the small size of the collision box of the ball. Much    bigger collision box now making it much easier.
 - More work on the controls, improving one-twos, through balls and changing player.
 - Match settings added - can change the match length, switch on/off extra time, switch on/off extra times. Will continue to expand this to include pitch type, stadium type, referee type, number of subs etc during development.
 - Some match engine tweaks, computer players now pass at a more acute angle, increases the number of passes.


Read detailed blog post here - http://superrockgames.tumblr.com/post/148304055669/pixel-soccer-early-access-build-31-07-2016

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #40 on: 07 September 2016, 11:21:56 »
<a href="http://www.youtube.com/v/CztnNx8L0qo" target="_blank" class="new_win">http://www.youtube.com/v/CztnNx8L0qo</a>


**External testing will happen this month, probably no more than 5 people to start with as can’t really handle feedback from any more people**

This months game-play video is human vs computer AI again! Although that milestone was passed last month it feels like such an important milestone and also really fun and satisfying to finally play the game instead of just watching computer play itself.

This months milestone is just as important. The full match loop is in and working. This means all set-pieces (goal kicks,goal throws,corners,free-kicks,penalties,throw-ins),extra time,penalty shootout,referees,lines-persons,fouls,cards,sending offs,tactical instructions,preset and custom formations,substitutions,crowds,dugouts,subs,managers,goal celebration and basic match info UI.

That is quite a lot actually now that you see it written down. This does not mean that there will be no more work on the match engine. Quite the opposite. The real work starts now really. All these features need to be improved, refined, tweaked and tested until there is a polished match experience.

THIS MONTH
- Code refactor, multi-threading data and image loading
- Human set piece aiming bug fix
- AI set piece forces and choice of pass/shoot tweaks
- Off-sides added, showing offside position player was in and offside line
- Yellow and red cards, graphic appear above players head
- Sending offs
- Referee
- Fouls
- Match officials, lines-persons, 4th official
- Goal celebration
- Work has started on a new website design! http://www.superrockgames.com. But slowly as my web skills are Sunday league :)

Blog post - http://superrockgames.tumblr.com/post/149976728239/pixel-soccer-early-access-build-31-08-2016

website - http://www.superrockgames.com/
twitter - https://twitter.com/superrockgames
facebook - https://www.facebook.com/SuperRockG
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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #41 on: 04 October 2016, 18:03:05 »
<a href="http://www.youtube.com/v/xZ51Efj9yFQ" target="_blank" class="new_win">http://www.youtube.com/v/xZ51Efj9yFQ</a>


THIS MONTH

- Added swerve/curl. Can now swerve/curl the ball by moving the d-pad/analogue stick or pressing one of the direction keys right after you pass or shoot. Quite a bit of work to get this working. Trying to predict collisions accurately when swerve is involved in a physics system is actually quite tricky! Will continue to make improvements during development based on feedback.

- Can also add height to a pass/shot by moving the d-pad/analogue stick in the opposite direction to the kick. Using keyboard controls you press the direction key that is opposite to the kick direction. Again, will continue to make improvements based on feedback. A feature that is in and working does not mean it is fun or easy to use :)

- Changed the way the game picks which player the human controls. It was picking the nearest player to the ball but sometimes that could mean a player who is the wrong side of the ball. Meaning he is facing his own goal and trying to catch up with the ball. It would be better instead to pick a player who is between the ball and his goal meaning there is more chance this player can intercept the ball. You can also press a button and tell the game to pick another player. Decided to hold off on any more improvements to this area of the game until other people can test it.

NEXT MONTH

- Integrating feedback from beta testing, making bug fixes and improvements
- Adding a basic tutorial. Things like how to move, kick, pass, apply swerve/lift etc
- Adding controls to chip/lob and cross the ball.
- Start adding attributes to the players like shot power, shot accuracy, stamina and speed.


Blog post - http://superrockgames.tumblr.com/post/151327978834/pixel-soccer-early-access-build-31-09-2016

website - http://www.superrockgames.com/
twitter - https://twitter.com/superrockgames
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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #42 on: 04 November 2016, 15:54:22 »
<a href="http://www.youtube.com/v/AfWYLnh6IxY" target="_blank" class="new_win">http://www.youtube.com/v/AfWYLnh6IxY</a>


New Website (http://www.superrockgames.com/)  - updated the old site!

Steam Early Access Page (http://store.steampowered.com/app/347700/) -  the Pixel Soccer Early Access Page is live on Steam now. Its not finished yet, still have to add a game-play video, improve the screenshots and update the text as the game develops between then and now. Also the date of release of 2nd June 2017 is provisional, it may change.
You will need to signup and create an account here (http://store.steampowered.com/) on Steam to be able to play Pixel Soccer or participate in internal beta testing.
Steam is the world biggest digital store for games.

Free Alpha (https://itch.io/) - planning to release a free version pf Pixel Soccer through itch.io (a digital store for games). You wont need to signup or create an account to download this version. The free alpha version is not a demo. It will be a snapshot of the current state of development. Typically a demo is a cut down version of the full release version.

Internal Beta Testing - is going well. Most of this month has be spent fixing bugs. Probably run another round of beta testing soon.

UI - each screen now has gamepad button hints so people can navigate through the entire game using only gamepad.

Tutorials - 3 tutorials added. Time trial were you run round cones with and without the ball. And two outfield players against the goalkeeper to test 1-2s, shots, passes etc


Blog post - http://superrockgames.tumblr.com/post/152722485534/pixel-soccer-early-access-build-31-10-2016

website - http://www.superrockgames.com/
twitter - https://twitter.com/superrockgames
facebook - https://www.facebook.com/SuperRockG
instagram - https://www.instagram.com/superrockgames/
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Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #43 on: 06 December 2016, 12:51:19 »
<a href="http://www.youtube.com/v/LlhgMYQL8Cs" target="_blank" class="new_win">http://www.youtube.com/v/LlhgMYQL8Cs</a>

Player/Kit Editor - Work has now begun on a player and kit editor. This will allow designing a kit, creating a player and editing player attributes. Players can then be transferred between teams and appear with the kit of their new team.

Mobile version - development has restarted on the mobile version. Now using cocos2dx, a games framework suited to mobile games. Previously was using the same framework as the PC/Mac version, which was not suited to mobile games.

Beta testing - still testing! Catching and fixing bugs. Match engine is getting more stable as a result. Replaced the game-pad controller library to a more stable alternative.

November Blog Post - http://superrockgames.tumblr.com/post/154115229069/pixel-soccer-early-access-build-30-11-2016

website - http://www.superrockgames.com/
twitter - https://twitter.com/superrockgames
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Pixel Soccer will be on a little break due to the holidays. Back in January with more features :)
« Last Edit: 06 December 2016, 12:53:52 by SuperRockGames »

Offline SuperRockGames

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Re: Pixel Soccer.
« Reply #44 on: 05 January 2017, 11:57:56 »
<a href="http://www.youtube.com/v/au6iC9qEakk" target="_blank" class="new_win">http://www.youtube.com/v/au6iC9qEakk</a>



Been a quiet month. With Christmas and new years as well as taking some much needed time off from Pixel Soccer. It has helped to take a step back and see the project as a whole and reorganise and re-prioritise some things.
 
So what has changed in Pixel Soccer this month?

Most of the work has been on the player and kit editors. As i mentioned in last months blog post, Pixel Soccer’s player and kit art work was merged together for each player.
So for a player like the one below, to allow him to play for his national team (Brazil) we would actually have to make another version of him in the Brazil kit.



Below you can see the same player is duplicated, so in effect two versions of the player exist, one with a Barcelona shirt and another with a Brazil shirt. This causes all sorts of problems when trying to scale the game up.



What happens when this player get transferred to another team?

Yep, you guessed it, a third version of the player is made. This time with the new team’s ( that signed him) kit.
Pixel Soccer would have to store a copy of this player for each team in the game to allow transfers to any team! And not just for this player either, for each unique player that’s in the game!
This is clearly not workable. And shows the limited scope of the game early on in development. The focus then was on getting the match engine working with just a few teams.

So how to fix this?

Well lets think about what would happen in real life. A player would change his shirt, his shorts, his socks, his boots. So we need to separate out the different parts of the original player image like in the image below.



Now we can simply combine a head (the player) with the kit of the team he is playing for. If that player transfers to another team or gets called up for his national team then we simply get the shirt, shorts and socks of that team and apply it to the player.
The players boots can also be changed. Maybe he wants to play in white, blue or green boots for a few matches! :) Hairstyles and arm tattoos would be a great addition for the future :)
This now means you can create your own kits. In the kit editor you simply select the shirt, shorts and socks you want and they will all be combined to create a new kit.
Eventually you will be able to use the kit editor to design your own kits. Selecting from a set of kit designs to color in.

Pixel Soccer has been in development for a while now but the aim has always been making a great game not a quick game. Learning by experience to only release a game when its ready. Releasing a game that is not playable properly and buggy will result in a bad experience for you, the games community, and us as the developers. The vision is for a great pixel art game so work will continue until that is reached.


website - http://www.superrockgames.com/
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