Author Topic: Senseless Soccer  (Read 32023 times)

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Offline higgipoker

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Re: Senseless Soccer
« Reply #15 on: 07 October 2015, 21:25:46 »
Here's the first kind of save (a parry) if anyone's interested :p

http://digital-minds-blog.blogspot.com/2015/10/save-parry.html
« Last Edit: 08 October 2015, 14:09:16 by higgipoker »
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Offline steviebwoy78

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Re: Senseless Soccer
« Reply #16 on: 08 October 2015, 13:18:22 »
Awesome, this is looking really good man. When do you think you might have something playable uploaded?

Offline higgipoker

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Re: Senseless Soccer
« Reply #17 on: 08 October 2015, 14:20:25 »
Realistically, a couple of weeks for the most basic of playable matches, depending on how much time I get.  Pretty busy in work so it's mostly a weekend project these days!

I gotta do the basic AI/tactics for players and the match state control (throw ins,  corners, etc). Although I may just put an invisible wall round the pitch for now.

P.S. I'm on the lookout for a talented artist with an idea on how to get the nets to animate  ;)

P.P.S. come to think of it, I'm on the lookout for a pixel artist to remake all of the graphics :p
« Last Edit: 08 October 2015, 14:29:23 by higgipoker »
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Offline steviebwoy78

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Re: Senseless Soccer
« Reply #18 on: 08 October 2015, 16:48:19 »
I'd love to play this one to be honest, it looks great fun and I think you're capturing the Sensi spirit really well. A wall around the pitch would be a great work around in the meantime :D
I've done a bit of pixel work back in the day, but I'd not be able to produce anything much better than what you've already done. Have you tried contacting the guys who did Tiki Taka Soccer? Their graphical style is pretty in-keeping with Sensi too :) Panic Barn, I think they're called.

Offline higgipoker

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Re: Senseless Soccer
« Reply #19 on: 09 October 2015, 10:07:23 »
The player sprites are "borrowed" from the Yoda soccer project. Eventually I'd like to change them - something instantly recognisable as "sensi style" but with it's own identity and character.

That Tiki Taka game looks cool - I'd already thought about doing a similar control system for mobile (pretty obvious I suppose) but I'd definitely keep the up/down view.

I hate mobile games that just use an overlay graphic of a joystick and buttons - so I like the idea of the AI playing itself with the player interacting via gestures to trigger shots/passes/sprints/tackles etc. Maybe even tilting the device to influence running direction.
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Offline higgipoker

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Re: Senseless Soccer
« Reply #20 on: 11 October 2015, 16:41:26 »
Got a little more work done on the goalkeeper. He's pretty robust now, but not unbeatable!

https://youtu.be/ETEwWybTFEQ
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Offline higgipoker

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Re: Senseless Soccer
« Reply #21 on: 11 October 2015, 19:18:19 »
And here's how the dribbling will look with  a less skillful player :p

https://youtu.be/_VaWVDQK9GI
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Offline steviebwoy78

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Re: Senseless Soccer
« Reply #22 on: 13 October 2015, 13:21:21 »
Your graphical style sounds great to me. Have you looked at Football Glory (Amiga)? I wonder if, now that the game is abandonware, you can just lift the sprites from it? I think, as long as you're not making profit, you can do that. Another decent graphical style would be something like the Man United: The Double games from Krisalis. They were on the Amiga too, great game actually :)

Totally agree about the on-screen controls on mobile games. Tiki Taka works fantastically well in terms of controls - tap to run, tap on a player to either pass or tackle, hold-tap for a through ball/pass to space, and swipe to shoot or slide tackle. It's really intuitive and I've had hours of fun with the game already. I can see myself still playing it in years to come tbh. I don't know how well tilt controls would work though, I don't think they'd be precise enough.

Personally, I'd just love to see a new Sensi game on the Xbox One tbh. Playing a game like SWOS on the big screen is fantastic, and playing it with 2 or 3 friends on the same team is what dreams are made of! Well, my dreams anyway.. :embarrassed nerd face:

Offline steviebwoy78

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Re: Senseless Soccer
« Reply #23 on: 13 October 2015, 14:03:26 »
These are pretty cool graphics, by the way - not particularly easy to emulate though!
http://metro.co.uk/2014/04/15/nintendo-pocket-football-club-review-david-vs-goliath-4699363/

Offline higgipoker

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Re: Senseless Soccer
« Reply #24 on: 13 October 2015, 14:35:04 »
Ohhh Football Glory is a bad word in these parts ;)

I'm actually going to pay an artist to make the graphics properly.  I'm a big fan of creative freedom, so I'll just specify the general idea and let him/her take it from there. (otherwise, the Yoda sprites are just fine!)

Yup, I remember the Man Utd Game well. Being a Liverpool fan, I always felt a bit guilty playing it - but I do remember is was definitely worth a play! Goal! too. But nothing could compete with the career mode of SWOS!

Could it be that the Man Utd. game came out just before SWOS, and so half of the appeal for me was the real player names... have to check the dates on that one!

You're probably right about the "tilting" controls - though my idea was more that you are a coach shouting instructions from the sideline, rather than controlling the players move for move - so the tilting would just "encourage" him to run a certain way... something to play with down the line anyway.
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Offline steviebwoy78

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Re: Senseless Soccer
« Reply #25 on: 13 October 2015, 17:06:03 »
haha, I remember you could chase the referee and have streakers on the field in Football Glory. I actually quite enjoyed it - to be fair, I enjoy any footie games that take a modicum of skill to actually play and win with - unlike the football games of today which are just stagnant piles of child-pleasing poo.

I think MU:TD came out really close to SWOS. Possibly afterwards I'm not sure. It was really in-depth for the English leagues (it had Bishops Stortford!), but didn't have any overseas teams that I can recall. I might be totally wrong there! I remember it had a player and team editor so I used to spend hours putting new teams in and updating them every year. How times have chan..g.. oh hang on.

Great work on hiring your own artist though, my preference (not that it matters remotely) would be quite cartoony, slightly oversized heads. I really like the XBLA sprites actually, and the SS06 ones.

Are you gonna turn this into a commercial release do you think? Any chance of an Xbox One port? Go on, you know you want to!

Offline higgipoker

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Re: Senseless Soccer
« Reply #26 on: 13 October 2015, 17:43:01 »
The problem with Football Glory is that it was a blatant rip off of Sensi, while Sensi was still on the market.

They were forced to withdraw the game quite swiftly.

Yeah, 2001-2013 I pretty much bought either FIFA or Pro Evo every year, almost always ending in disappointment and frustration. Though  I have to say, contrary to popular opinion, Pro Evo was always the better game. Just more fun to play. More fluid and pacey attacking moves, off the ball players made intelligent runs and passing moves felt great. Unlike FIFA which always feels like playing on an ice rink.

Sure, FIFA is more realistic in a lot of ways but, in gaming, realistic does not equal fun! The opposite usually! </rant>

Sure I'd love to be able to put the game on the consoles. Will look into it when the time comes.

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Offline steviebwoy78

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Re: Senseless Soccer
« Reply #27 on: 14 October 2015, 10:32:19 »
Ooh, I didn't know it was withdrawn. That bodes well for the value of the copy I have in the loft somewhere :D

What baffles me a little bit, is that a developer can release a game like that (that was obviously a Sensi rip-off), but 20 years later we still haven't had a game that's as similar to Sensi as Football Glory was. Maybe Senseless Soccer is the one we're all waiting for. No pressure! ;)

Did you ever play Sierra Soccer? That was a great Amiga game too - borked names iirc.

You're right about the realism vs fun. I think the basic premise of football lends itself really well to computer games. I've probably played more of Mario Strikers with the Mrs than I have FIFA lately..

Offline higgipoker

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Re: Senseless Soccer
« Reply #28 on: 14 October 2015, 14:11:32 »
Never played Sierra.

Is it not possible to play the original sensi on your console with an emulator or something?
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Offline higgipoker

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Re: Senseless Soccer
« Reply #29 on: 14 October 2015, 16:10:43 »
Turns out that you have to have a registered company to publish on XBOX One. Shame.
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