Author Topic: Progress report - win32 port  (Read 3768 times)

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Offline Playaveli

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Re: Progress report - win32 port
« Reply #15 on: 05 November 2018, 04:46:47 »
brilliant work guys, I cannot wait to download this. keep up the good work!

Thanks, Steve!

Any George Weah fans around? Would there be interest in letting him score more than 256 goals now? :D

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Offline sensibleswos

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Re: Progress report - win32 port
« Reply #16 on: 05 November 2018, 15:41:41 »
lol I loved George Weah, only reason why I started watching Italia football on channel four in the UK. I scored over 400 goals for me in my managerial career. he was a true goal scoring super star hero!
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Offline xflea

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Re: Progress report - win32 port
« Reply #17 on: 05 November 2018, 17:03:58 »
scoring more than 256 goals in one season is impossible ;)

Offline Playaveli

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Re: Progress report - win32 port
« Reply #18 on: 05 November 2018, 18:29:49 »
scoring more than 256 goals in one season is impossible ;)

It WAS impossible. :P

PS: Steve, you might have forgotten the fact that after 256 goals count was set back to 0 in original SWOS!

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Offline sensibleswos

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Re: Progress report - win32 port
« Reply #19 on: 05 November 2018, 19:23:40 »
yup, I know all this. I used to keep my own records on paper, in the old days I was a swos nerd. all I ever did was play it!

ps I mean in my managerial career, I used to score goals for fun!
« Last Edit: 05 November 2018, 19:25:24 by sensibleswos »
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Offline sensibleswos

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Re: Progress report - win32 port
« Reply #20 on: 08 November 2018, 07:09:14 »
ok so I remember some bug in swos, it was for the kits while playing. I remember if you say you played Barnsley v Once Lobos both teams would play in red. was this a bug? can it be fixed?
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Offline Playaveli

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Re: Progress report - win32 port
« Reply #21 on: 16 January 2019, 21:32:44 »
Beta version: 14th-Jan-19
- implemented controls fully, any device recognized by SDL can now be used
- implemented controls menu completely
- fixed swapped foul/dangerous play comments
- fixed mouse not working on replay/exit menu after friendly game
- vastly improved mouse handling, and added new stuff:
    - right click goes back to previous menu, or abort text input
    - mouse wheel can scroll certain entries
- added validation when loading options
- fade-out title song at start
- hide the cursor while in borderless window full-screen mode (only in game and if nobody is using mouse)
- crowd background noise (that loops the whole game) is now turned on/off together with chants
- temporarily disabled chairman scenes
- fixed penalty comments not being played
- fixed original SWOS bugs with penalty flag staying on (discovered by Michael Mihelakakis)
- plenty of smaller bug fixes

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Online Ezekiele

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Re: Progress report - win32 port
« Reply #22 on: 25 March 2019, 14:07:25 »
Awesome! Just can't wait to play it! And who knows what new features can be added!! Btw, is there an estimated release date??

Offline SpursMan

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Re: Progress report - win32 port
« Reply #23 on: 30 March 2019, 08:03:24 »
Hey, really looking forward to this. Swos was my fav game on the amiga back in the 90's.

Also, I have been coding since the amiga days(blitzbaisc/devpac/amos) - and if you need/want any help coding this, I'd happily help. Would be amazing to help bring it to life really. antonyrobwells@gmail.com if at all interested.

good luck with the project.

Offline kunkel

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Re: Progress report - win32 port
« Reply #24 on: 31 March 2019, 10:39:08 »

When is your final exit estimated?

Offline Playaveli

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Re: Progress report - win32 port
« Reply #25 on: 10 April 2019, 20:34:32 »
Hey, really looking forward to this. Swos was my fav game on the amiga back in the 90's.

Also, I have been coding since the amiga days(blitzbaisc/devpac/amos) - and if you need/want any help coding this, I'd happily help. Would be amazing to help bring it to life really. antonyrobwells@gmail.com if at all interested.

good luck with the project.

Thanks! :) Might get back to you if help is needed!
Although none of blitzbaisc/devpac/amos is used. It's more like assembler/C++/python...


When is your final exit estimated?

Final exit?  ;D I guess you mean release? Hm, autumn/end of this year! Hopefully...  :P
« Last Edit: 10 April 2019, 20:36:21 by Playaveli »

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Offline SpursMan

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Re: Progress report - win32 port
« Reply #26 on: 13 April 2019, 14:53:42 »
Hey, yeah I know, but since then I've learned C++/CSharp and understand assembly and am willing to research what's needed. Just loved the original game so would be cool if you needed any assistance.

Offline SpursMan

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Re: Progress report - win32 port
« Reply #27 on: 16 May 2019, 17:46:39 »
Also, I'm wondering if you'll be looking for beta testers? If so I'd like to help.