Re: Progress report - win32 port

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5 years 7 months ago - 4 years 7 months ago #139966 by Playaveli
[img]http://fr.dxj.de:22520/data/button.php?s=150x15 z=3 f=1 t=current%20status b=1 c=9 .png[/img]


Beta version: 3rd-Nov-18
- New sound file structure applied (*\audio\fx *\audio\commentary)
- commentary being loaded from category folders with theoretically unlimited comments
- fixed some chants wrongly loaded from hard*
- rearranged audio options menu
- header comments are played now
- injury comments are played now
- fixed intro chant not being played
- fixed F8 not turning comments on/off
- increased chants volume a bit
- fixed errors when playing with sound off

Beta version: 17th-Oct-18
- modified OPTIONS menu
- AUDIO menu with options to increase/decrease sound for both music and SFX (both togglable)
- VIDEO menu with options for fullscreen, preset window modes, resizable and maximizable window.
- Added basic mouse support to navigate through the menus

Beta version: 4th-Sep-18
- fixed bug in curled passing (receiving player)

Beta version: 3rd-Sep-18
- fixed goalkeeper bugs

Beta version: 19th-Aug-18
- added USB plug play for multiple controllers (works without exiting the game)
- joystick deadzones are customizable

Beta version: 18th-Aug-18
- added USB device control
- added ini file to save settings

Beta version: 12th-Aug-18
- fixed fading
- fixed replay slow-motion “R”
- fixed replaying menu music after ESC from match
- fixed player disappearing while running off pitch, subs and end game

Beta version: 14th-Jan-19
- implemented controls fully, any device recognized by SDL can now be used
- implemented controls menu completely
- fixed swapped foul/dangerous play comments
- fixed mouse not working on replay/exit menu after friendly game
- vastly improved mouse handling, and added new stuff:
- right click goes back to previous menu, or abort text input
- mouse wheel can scroll certain entries
- added validation when loading options
- fade-out title song at start
- hide the cursor while in borderless window full-screen mode (only in game and if nobody is using mouse)
- crowd background noise (that loops the whole game) is now turned on/off together with chants
- temporarily disabled chairman scenes
- fixed penalty comments not being played
- fixed original SWOS bugs with penalty flag staying on (discovered by Michael Mihelakakis)
- plenty of smaller bug fixes


Beta version: 11th-Aug-19
- Amiga gameplay entirely finished
- Added: New clock/score display (Pelorojo s idea)
- Updated: Hotkeys (F7 and F6)
(F7:Change the position of Current player name, F6:Change the position of Clock/Score display)
- Fixed: Entire bottom crowd not animated
- Fixed: First line of bottom crowd not animated (Bug of original version of PC/DOS version)
- Fixed: First and second line of top crowd not animated (Bug of original version of PC/DOS version)
- Fixed: Wrong detection of mouse cursor position in menu screen

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5 years 6 months ago - 5 years 6 months ago #140054 by Playaveli
Replied by Playaveli on topic Re: Progress report
Beta version: 3rd-Sep-18
- fixed goalkeeper bugs

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5 years 6 months ago #140058 by Playaveli
Replied by Playaveli on topic Re: Progress report
Beta version: 4th-Sep-18
- fixed bug in curled passing (receiving player)

A little more testing is needed, but it seems gameplay is done 100%!

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  • steviebwoy78
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5 years 6 months ago #140090 by steviebwoy78
Replied by steviebwoy78 on topic Re: Progress report
I have to ask Playaveli - how have you managed this? Have you somehow got access to the source code?!

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5 years 6 months ago - 5 years 5 months ago #140102 by Playaveli

I have to ask Playaveli - how have you managed this? Have you somehow got access to the source code?!


To be succinctly: ZKZ has disassembled the DOS machine code and ported it to a win32 binary.

PS: In other words, we do have the source code now.

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  • kiefer
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5 years 5 months ago #140250 by kiefer
Replied by kiefer on topic Re: Progress report - win32 port
Can I see the source code? Maybe I can help you.

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5 years 5 months ago #140261 by Playaveli

Can I see the source code? Maybe I can help you.


Thanks for asking. What are your references?
Code consists of Intel x86 assembly, C++ and Python.

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  • Gravedigger-Sydney
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5 years 5 months ago #140266 by Gravedigger-Sydney
Replied by Gravedigger-Sydney on topic Re: Progress report - win32 port
Congratulations guys! I bought sociable Soccer and I must say it hasn t come close to the Swos feel, if only I could have an unlimited career and be able to coach Serbia it would be perfect but having controllers natively recognised is awesome.

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5 years 5 months ago #140277 by kiefer
Replied by kiefer on topic Re: Progress report - win32 port
Unfortunately assembly is not my cup of tea at all.

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5 years 5 months ago #140288 by Playaveli
Beta version: 17th-Oct-18
- modified OPTIONS menu
- AUDIO menu with options to increase/decrease sound for both music and SFX (both togglable)
- VIDEO menu with options for fullscreen, preset window modes, resizable and maximizable window.
- Added basic mouse support to navigate through the menus

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