EDITING PITCHES: new consideration...
- electrospectre
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14 years 1 month ago #80991
by electrospectre
through prolonged play using the swos pack, It s noticeable how each team inhabits a certain pitch as their home ground... take the english premiership as an example:
pitch 1: birmingham city, chelsea, man city, portsmouth, stoke city, wolverhampton.
pitch 2: arsenal, fulham, hull city, man utd, west ham utd.
pitch 3: burnley, everton, liverpool, tottenham.
pitch 4: aston villa.
pitch 5: blackburn, bolton, sunderland, wigan.
(pitch 6: training pitch)
i m wonderin whether these preset pitches might feature in certain strands and could be changed through hex editing...
presumably, this would enable us to select which pitch each team plays on. and with a little endeavour we can alter the pitches to host different standards of football for different continents. let s roughly imagine, for example (without indgulging in too much detail):
pitch 1: superstadia: international venues/top flight stadia belonging to elite european clubs. eg barca, arsenal.
pitch 2: modest standard: grounds that belong to other top flight clubs.
pitch 3: lower league standard: older, smaller, humble-looking grounds.
pitch 4: continental modest standard: perhaps with stands further away from ptich/different hoardings etc
pitch 5: continental lower league standard.
dunno, but anyway, you get the picture! it would really add something to the matchplay.
btw, twould also herald one other question... is it possible to add extra pitches to the current six?
EDITING PITCHES: new consideration... was created by electrospectre
through prolonged play using the swos pack, It s noticeable how each team inhabits a certain pitch as their home ground... take the english premiership as an example:
pitch 1: birmingham city, chelsea, man city, portsmouth, stoke city, wolverhampton.
pitch 2: arsenal, fulham, hull city, man utd, west ham utd.
pitch 3: burnley, everton, liverpool, tottenham.
pitch 4: aston villa.
pitch 5: blackburn, bolton, sunderland, wigan.
(pitch 6: training pitch)
i m wonderin whether these preset pitches might feature in certain strands and could be changed through hex editing...
presumably, this would enable us to select which pitch each team plays on. and with a little endeavour we can alter the pitches to host different standards of football for different continents. let s roughly imagine, for example (without indgulging in too much detail):
pitch 1: superstadia: international venues/top flight stadia belonging to elite european clubs. eg barca, arsenal.
pitch 2: modest standard: grounds that belong to other top flight clubs.
pitch 3: lower league standard: older, smaller, humble-looking grounds.
pitch 4: continental modest standard: perhaps with stands further away from ptich/different hoardings etc
pitch 5: continental lower league standard.
dunno, but anyway, you get the picture! it would really add something to the matchplay.
btw, twould also herald one other question... is it possible to add extra pitches to the current six?
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14 years 1 month ago #81048
by ZICOZICO
Replied by ZICOZICO on topic Re: EDITING PITCHES: new consideration...
interesting, never noticed it.
(although I ve played SWOS over a thousand times (easily))
Zicozico
(although I ve played SWOS over a thousand times (easily))
Zicozico
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- electrospectre
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13 years 4 months ago #93847
by electrospectre
Replied by electrospectre on topic Re: EDITING PITCHES: new consideration...
thought this was worth bringing back to the surface- i really would like to tailor specific pitches to certain clubs, surely it s possible...
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- electrospectre
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13 years 4 months ago #93848
by electrospectre
Replied by electrospectre on topic Re: EDITING PITCHES: new consideration...
...theoretically we could create a hundred different pitches, figure out the relevant info in the hex ( which i don t know enough about :-\ ) and then assign the pitches to different teams, right?
we know each team has one single pitch hot-wired to it (any between 1-6), it s just a matter of figuring out how to edit which pitch it owns...
eg swap a team from pitch 4 to a newly created pitch 7.
we know each team has one single pitch hot-wired to it (any between 1-6), it s just a matter of figuring out how to edit which pitch it owns...
eg swap a team from pitch 4 to a newly created pitch 7.
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13 years 4 months ago #93996
by MIJB#19
Replied by MIJB#19 on topic Re: EDITING PITCHES: new consideration...
Wow, that s news to me. Shouldn t there be a bit in the team definition that defines what pitch set has to be used when team x plays at home?
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- electrospectre
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13 years 4 months ago #94120
by electrospectre
Replied by electrospectre on topic Re: EDITING PITCHES: new consideration...
hello mijb19... would you already know of a line/offset for the team definition section you speak about?
anybody who can help me here?
anybody who can help me here?
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13 years 4 months ago #94229
by MIJB#19
Every team.xxx file in the data folder includes the team definitions. I ve looked into that file but can t remember seeing a number that I couldn t match with the available info in the game.
I was actually wondering whether you found a clue about the perceived different home stadiums. I never noticed a difference between the various pitches per seperate team, but clearly you have and now you re making me wonder whether there s something out there in SWOS that I never noticed before.
Replied by MIJB#19 on topic Re: EDITING PITCHES: new consideration...
Yes and no.hello mijb19... would you already know of a line/offset for the team definition section you speak about?
Every team.xxx file in the data folder includes the team definitions. I ve looked into that file but can t remember seeing a number that I couldn t match with the available info in the game.
I was actually wondering whether you found a clue about the perceived different home stadiums. I never noticed a difference between the various pitches per seperate team, but clearly you have and now you re making me wonder whether there s something out there in SWOS that I never noticed before.
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