Re: SWOS remake art & opinions wanted
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Nobody really answered my question, is it even worthwhile to try and pursue Codies for licencing, or should I just develop this into my own IP?
Try to ask Codies. But do not expect any answer.
After that, go by yourself!
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- Synchronated
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Hit me up if you need data
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- Retrieving
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I m honestly tired by the plethora of half-assed, alleged SWOS remakes popping up left, right and center due to the feasibility and inherent affordability of mobile-games development, please stahp with these indie cash-grabs and focus on doing the source material justice ffs.
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- steviebwoy78
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I ve no idea if this is the same project or not - I suspect it isn t which suggests to me that this one has fallen by the wayside, a shame as it looked quite promising to me.
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- steviebwoy78
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masakari666.deviantart.com/art/Tiki-Taka...e-graphics-509241689
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- Galatapalace
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I was looking if any tries to remake of swos and then searching from google I saw these posts... Really excited the idea...
Since I am not a programmer I can t contribute too much related with but I do help for database development, work for numbering player skills etc. And of course can share ideas.. Plus, I know to use Corel Draw if it helps..
Licencing we should think about it. May be we can get a solution.. No need to be discouraged...
forward to getting responded...
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- Masakari
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Regarding some questions posted here, my art was personal but the creator of what would become Tiki Taka Soccer (TTS) contacted me and I worked with him for a few months. However, my art ended up being used for early production only, he decided to change the art style to be less similar to SWOS and hired another artist to do it. No idea what ended up happening with TTS after release as I haven t talked with him for a few years now.
As far as Sensi goes, we re here 6 years later and I still can t understand how no one has done anything with Sensi, officially I mean. I googled Sensible Soccer 2018 and I got a sports goods chain and a marketing and design agency, for example. I don t even know if Codemasters has let the Sensible Soccer trademark/copyright slide away.
Jon Hare himself decided to use a new name (Sociable Soccer), making me wonder if Sensible Soccer or SWOS is even usable anymore.
Because as great as the community effort for the 2016/2017 update was, I think it s high time we all got together and really did something with SWOS, similar to what the PES community does every year but even further. Or like what the Sonic 2 HD guys did that eventually was officially sanctioned by Sega and turned into Sonic Mania.
In my opinion, the only way to do SWOS justice would be to build on it s existing framework and expand on it. You can t get it right by eye-balling it like Sociable Soccer and many others have tried. The only way is like many Remasters and projects have done (Halo Anniversary, Sonic Mania, etc) and indeed the HD Xbox 360 SWOS did, build on top of the old game so the thing you want to preserve (the feel of the game) is intact.
Is this possible by the community? I don t know much about reverse-engineering, but could we take the existing SWOS and really go to town with it, not just updating stuff in the database?
I mean really take SWOS and rebuild it:
+ build a new modern UI
+ new HD sprites
+ unique stadiums from around the world
+ ball types
+ represent all the kits
+ many more variations of sprite looks
+ etc
Could we as a community get Codemasters to be ok with a fanbase / crowdsourced project? I don t see X Soccer or Y Soccer gaining traction, the only way to recapture the markets attention would be to be official and be Sensi.
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