Team database - bug reports
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captaincofresi wrote: (3) In the Database browser the acronyms Sh and Bc are very confusing, S is normally used to indicate speed and B is not an indication at all in the letters behind the names in Sensi. To figure out what they meant I had to go to the following website: swos.gazchap.com/ , since those acronyms make much more sense: Ve (Velocity) and Co (Control) , since those are also the letters Sensi uses when showing the three top stats behing the name. Also nice to see on the website that you get tooltips with the whole words, would also be nice in to have in the Database browser.
You play it long enough to not be confused with that, since you know that V = shooting and C = ball control.
What do you mean by tooltips with the whole words? Explain more detailed. I attached a screenshot showing that we use whole words, too. Check it out.
captaincofresi wrote:
(2) The user Synchronated pointed out that in Sensi 451 is actually a modern 433 in real life. Therefore I am surprised that there are still teams with a 433 formations in the latest team update. Is there a special reason for this?
Only because a user points something out does not mean he is 100% right, or it's straight forward logic. So why would it surprise you that we still use 4-3-3 for teams?
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- captaincofresi
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Playaveli wrote:
captaincofresi wrote: (3) In the Database browser the acronyms Sh and Bc are very confusing, S is normally used to indicate speed and B is not an indication at all in the letters behind the names in Sensi. To figure out what they meant I had to go to the following website: swos.gazchap.com/ , since those acronyms make much more sense: Ve (Velocity) and Co (Control) , since those are also the letters Sensi uses when showing the three top stats behing the name. Also nice to see on the website that you get tooltips with the whole words, would also be nice in to have in the Database browser.
You play it long enough to not be confused with that, since you know that V = shooting and C = ball control.
What do you mean by tooltips with the whole words? Explain more detailed. I attached a screenshot showing that we use whole words, too. Check it out.
Well, I consider Finishing to be Shooting and Velocity a Hard shot or Distance Shot. So that is where my confusion was, different interpretation. And you are partly right, Bc / C / ball control, was easier to figure out for me, as being a longtime player. At least it is easy enough to figure out once you have that website, since the columns do matchs up. I just mention it, because for new players it might be better to be consistent with all the terms. Then again, it might be a lot of work and then I can imagine it is not worth the effort

As for 433, you're right, it's only one user from who I heard this. Let me elaborate on how I came to the idea that 433 would not be used. In SWOS2020, from the first release, I did see a lot of the teams that in real life use 433, have been given 451 formations in SWOS2020 in the English Premier league. Then I mentioned this here as being an error and they all should be fixed, then it was pointed out to me that a 'long time editor' of the teams (synchronated), so for me this was not just 'any user', that this was because a real life modern 433 is ingame actually 451. So I thought this would be the rule for editting teams, and am just glad that in the English Premier League there is just one 433 team remaning, making it more of a challenge. Then again, now I know from you that it is not a given rule and it is more complicated then just giving all real life 433 teams the 451 formation.
So how does it work then, because I understand it is not a given rule, so what else is considered when choosing a formation for a team when editting?
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- adrianozzo
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leagues like Belgium, England, France, Germany, Italy, Netherlands, Portugal, Russia, Spain or Turkey we can make some corrections if we have a time. Coming back to FIFA, you will also find there a players in the stronger leagues who played, for example, 500 minutes in all season and is in the first line up

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- captaincofresi
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Gorzo wrote: There is no hard rule as to which tactic to choose, most today prefer 4231 or 433 but when the season is just beginning and we have many leagues to edit, we try to select players for positions according to price and we have a tactic designed
leagues like Belgium, England, France, Germany, Italy, Netherlands, Portugal, Russia, Spain or Turkey we can make some corrections if we have a time. Coming back to FIFA, you will also find there a players in the stronger leagues who played, for example, 500 minutes in all season and is in the first line up
Thanks for the insight on the team updates, all in all it's just a very great job you all did with the team updates. I know it is a lot of work and you can't please everybody. And with having played 11 career seasons in the English Premier League in SWOS2020 I can say, it's just a great game

As for FIFA, I haven't played that game since 1998, later versions just got overcomplicated for my taste. It's a good thing there is a up-tempo remake of FIFA98 coming, called Sociable Soccer. On Apple Arcade I have tested a couple of versions of the game, and the development looks like it is heading in the right direction for when it gets to PC / Consoles.
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- Synchronated
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Similarly the [default] 5-x-x formations in SWOS are crazy/useless to depict any real team formation, because 2 of the centre backs are bizarrely further forward than the wing backs. Thankfully for those the 3-x-x stuff still exists (although the original data labeling a back 3 as RB-D-LB was also awkward or incorrect and results in e.g. RB Jurgen Kohler).
I guess this can all be mitigated by improving the formations using edited versions of them; that won't correct it for anyone using the default formations though. I would prefer to edit the 451 to make the wingers attack more and keep the default data accurate wherever possible.
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And if somebody dislikes the Standard CPU tactics, there is always Mozg‘s advanced cpu tactics included (selectable in game launcher).
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I don't know if Mozg tactics fixes the 4-3-3 or 5-x-x stuff at all (if it does, great) but it won't relabel the affected players.
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