Some pitch types information
- Kroah
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12 years 3 months ago - 4 years 8 months ago #114323
by Kroah
Some pitch types information was created by Kroah
Hello all,
Here are some information about the pitch types :
* Higher values means higher resistance (eg the ball will slow more)
Because those values are used in the ball physic algorithm, you should not take into account the scale, but you can compare the values between each others (for a given column) to understand the behavior differences between the pitch types.
So if we want to order pitches by its hardness :
1. Frozen
2. Hard
3. Dry
4. Normal
5. Soft
6. Muddy
7. Wet
Those data have been took from the Amiga SWOS 96/97.
Here are some information about the pitch types :
* Higher values means higher resistance (eg the ball will slow more)
Because those values are used in the ball physic algorithm, you should not take into account the scale, but you can compare the values between each others (for a given column) to understand the behavior differences between the pitch types.
Pitch | Prob |
Vertical strips | 31% |
Horizontal strips | 31% |
Diamond | 13% |
Square | 13% |
Diagonal strips | 13% |
So if we want to order pitches by its hardness :
1. Frozen
2. Hard
3. Dry
4. Normal
5. Soft
6. Muddy
7. Wet
Those data have been took from the Amiga SWOS 96/97.
Last edit: 4 years 8 months ago by Playaveli.
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- dimetrodon
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12 years 3 months ago #114327
by dimetrodon
Replied by dimetrodon on topic Re: Some pitch types information
Wow! Tahanks a lot!
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12 years 3 months ago #114328
by xflea
Replied by xflea on topic Re: Some pitch types information
great insight analysis!!
waiting for more
waiting for more
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12 years 3 months ago #114334
by atchoo
Replied by atchoo on topic Re: Some pitch types information
Great job!
+1waiting for more
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12 years 3 months ago #114340
by Ottoman
Replied by Ottoman on topic Re: Some pitch types information
hehe great info...
but anyone remembers 1st friendly match on frozen pitch while random selected? i havent seen such a thing... or am i wrong?
but anyone remembers 1st friendly match on frozen pitch while random selected? i havent seen such a thing... or am i wrong?
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9 years 11 months ago #127594
by Tomplus
what is hex address this frictions?
Replied by Tomplus on topic Re: Some pitch types information
Hello all,
[img]http://bringerp.free.fr/Files/SWOS/Pitch Type Friction.png[/img]
what is hex address this frictions?
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- Kroah
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9 years 11 months ago #127595
by Kroah
I ve only worked on a memory snapshot. I don t have the winuae setup anymore, but it should be something basic (1mb Amiga).
The best is to search the memory for the ball bounce friction array: 0x18, 0x50, 0x50, 0x48, 0x40, 0x28, 0x20.
Here are the hex addresses (and some values like the ball gravity, tackle friction, etc.):
Replied by Kroah on topic Re: Some pitch types information
what is hex address this frictions?
I ve only worked on a memory snapshot. I don t have the winuae setup anymore, but it should be something basic (1mb Amiga).
The best is to search the memory for the ball bounce friction array: 0x18, 0x50, 0x50, 0x48, 0x40, 0x28, 0x20.
Here are the hex addresses (and some values like the ball gravity, tackle friction, etc.):
0018E4F2 Const_baseBallGroundFriction:dc.w 16 ; DATA XREF: Match_HandleBall+F0r
0018E4F4 Const_ballAirFriction:dc.w 10 ; DATA XREF: Match_HandleBall+112r
0018E4F6 Const_tacklingFriction:dc.w $60 ; DATA XREF: Match_SideThink_Unk00+17E2r
0018E4F6 ; Match_SideThink_Unk00:loc_1969D2r
0018E4F8 word_18E4F8:dc.w $48 ; DATA XREF: Match_SideThink_Unk00:loc_196804r
0018E4FA dword_18E4FA:dc.l 40960 ; DATA XREF: Match_SideThink_Unk05+14r
0018E4FE Match_pitchTypeBallBounceFrictionXY:dc.w 64 ; DATA XREF: Match_HandleBall+1C4r
0018E4FE ; Match_InitMatchAndPitch+12Aw
0018E500 Match_pitchTypeBallBounceFrictionZ:dc.w 96 ; DATA XREF: Match_HandleBall+1DAr
0018E500 ; Match_InitMatchAndPitch+138w
0018E502 Match_pitchTypeBallDeltaRollFriction:dc.w 0 ; DATA XREF: Match_HandleBall+106r
0018E502 ; Match_InitMatchAndPitch+11Cw
0018E504 Match_pitchTypesBallBounceFrictionXY:dc.w 24
0018E504 ; DATA XREF: Match_InitMatchAndPitch+124o
0018E504 dc.w 80 ; 0: frozen, 1: muddy
0018E504 dc.w 80 ; 2: wet
0018E504 dc.w 72 ; 3: soft
0018E504 dc.w 64 ; 4: normal
0018E504 dc.w 40 ; 5: dry
0018E504 dc.w 32 ; 6: hard
0018E512 Match_pitchTypesBallBounceFrictionZ:dc.w 88
0018E512 ; DATA XREF: Match_InitMatchAndPitch+132o
0018E512 dc.w 112 ; 0: frozen, 1: muddy
0018E512 dc.w 104 ; 2: wet
0018E512 dc.w 104 ; 3: soft
0018E512 dc.w 96 ; 4: normal
0018E512 dc.w 88 ; 5: dry
0018E512 dc.w 80 ; 6: hard
0018E520 Match_pitchTypesBallDeltaRollFriction:dc.w -2
0018E520 ; DATA XREF: Match_InitMatchAndPitch+116o
0018E520 dc.w 2 ; 0: frozen, 1: muddy
0018E520 dc.w 3 ; 2: wet
0018E520 dc.w 0 ; 3: soft
0018E520 dc.w 0 ; 4: normal
0018E520 dc.w -1 ; 5: dry
0018E520 dc.w -1 ; 6: hard
0018E52E Const_gravity:dc.l $1200 ; DATA XREF: Match_HandleBall+1ACr
0018E52E ; Match_CalcUnk+26r ...
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8 years 9 months ago #132790
by Playaveli
Replied by Playaveli on topic Re: Some pitch types information
Missed that topic! Nice info!
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- captaincofresi
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6 years 11 months ago #138846
by captaincofresi
Replied by captaincofresi on topic Re: Some pitch types information
;D great, I was just working on a simple overview for the Pitches with some new screenshots / images. Trying to make more of a description on how a player can experience the pitches during gameplay, the analysis does help with this. Thanks!
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- captaincofresi
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6 years 11 months ago - 6 years 11 months ago #138848
by captaincofresi
Replied by captaincofresi on topic Re: Some pitch types information
My attempt in translating it to some more descriptive text. I combined the info here with what I could find on Ricky s 2002 guide and info on threads on this forum. I also have images of the pitches, although I do not see how to upload them inline on the forum. See the PDF attatched .
Question: I do wonder if anyone has noticed any significant change when playing pitch type Hard when playing. Since that one seems the same as Normal to me. See the description below.
Pitch types in SWOS 96/97 Amiga
sorted by hardness of the pitches
Frozen:
Hard (hardness):
Dry:
Normal:
Soft:
Muddy:
Wet:
Seasonal - rough estimate of seasonal progression of pitches:
Spring: Normal, Soft, Dry, Hard.
Summer: Hard, Dry, Normal, Soft.
Autumn: Soft, Muddy, Wet, Frozen.
Winter: Frozen, Wet, Muddy, Soft.
Hope you enjoy!
Question: I do wonder if anyone has noticed any significant change when playing pitch type Hard when playing. Since that one seems the same as Normal to me. See the description below.
Pitch types in SWOS 96/97 Amiga
sorted by hardness of the pitches
Frozen:
- The hardest (hardness) pitch of them all, this helps the ball slide and bounce further than any other pitch. Long distance shots have a good chance to go in. If you have players with the Velocity (V) attribute, you can score better on this pitch from outside the box.
- Be cautious, your players are very injury prone on the Frozen pitch.
- Ball control of all players gets worst on this pitch.
Hard (hardness):
- Looks different, plays as a Normal pitch.
- The high ball bounce doesn t influence play that much, it might if you re a better header than I am.
Players are more injury prone than on a Dry / Normal pitch, due to the Hard surface.
Dry:
- Dry: Looks slightly different, plays as a Normal pitch.
Normal:
- This pitch shows the benchmark for what a normal pitch should do. The ball flows good when passing on the ground, and the bounce is what you would expect on a clear Summer s day.
- Pitch that will show up the most, 30% chance on Random pitch type. Seasonal: In Spring and Summer a high chance of a Normal pitch.
Soft:
- This pitch has a somewhat darker green to it than the Wet pitch. They look almost identical, but play quite different.
- I love the way the ball has a low bounce on this pitch. Makes it great to do lobs, that fall just behind a player. With fast players this is a charm, it also makes it easier to do a well timed volley.
- The ball still rolls the same as on the Normal pitch, therefore quick passing on the ground is possible.
- It s my favorite pitch!
Muddy:
- The mud absorbs the bounce of the ball, making the lowest bounce of any pitch.
- The mud slows the ball down when passing on the ground. This will hinder quick passes and long passes. Any low shots on the ground are also weakened.
- Ball control of all players gets worst on this pitch.
- It s my least favorite pitch.
Wet:
- This pitch has a somewhat brighter green to it than the Soft pitch. They look almost identical, but play quite different.
- I love the way the ball has a low bounce on this pitch. Makes it great to do lobs, that fall just behind a player. With fast players this is a charm, it also makes it easier to do a well timed volley.
- The softest pitch of them all, this slows the ball down when passing on the ground. This will hinder quick passing considerably.
- Pitch that will show up the least, 10% chance on Random pitch type. Seasonal: Only in Autumn and Winter low chance of a Wet pitch.
Seasonal - rough estimate of seasonal progression of pitches:
Spring: Normal, Soft, Dry, Hard.
Summer: Hard, Dry, Normal, Soft.
Autumn: Soft, Muddy, Wet, Frozen.
Winter: Frozen, Wet, Muddy, Soft.
Hope you enjoy!
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