What do the abbreviations mean in the editor?

  • Zuzuu
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15 years 3 months ago #86608 by Zuzuu
I see some abbreviations in the editor when I want to edit the players.

Some players have THP, some have TSP and more..

What do they mean:
THP
TSP
STP
SCP
CSP
PCV
FHS
HSV

Which one is the best? Thanks!

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15 years 3 months ago - 7 years 2 months ago #86609 by Playaveli
F = Finishing (shot power inside the area)
H = Heading
S = Speed (of player)
T = Tackling
C = Controll (of ball)
P = Passing
V = Velocity (shot power from outside the area)


INSTRUCTION MANUAL:

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15 years 3 months ago #86612 by Zuzuu
Ok, thank you very much but I have one more question.

1 player has SCP and the other 1 has CSP. It is both same but in a different row. What is the difference. Players are both playing same position.

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15 years 3 months ago #86615 by Retrieving

Ok, thank you very much but I have one more question.

1 player has SCP and the other 1 has CSP. It is both same but in a different row. What is the difference. Players are both playing same position.


The first player s best trait is speed, whereas the other one got ball control as his most prominent skill. It all comes down to whether you want a forward that is faster at the loss of some degree of control over the ball or viceversa.

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15 years 3 months ago #86617 by Playaveli
You can check player skills with the help of the database:

database.swos.info
swos.gazchap.com

Player skill points go from 0-7 and from 8-15, without any noticable difference between the two sequences.

0=8 (WORST)
1=9
2=10
3=11
4=12
5=13
6=14
7=15 (BEST)

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15 years 3 months ago #86627 by Mozg

You can check player skills with the help of the database:

database.swos.info
swos.gazchap.com

Player skill points go from 0-7 and from 8-15, without any noticable difference between the two sequences.

0=8 (WORST)
1=9
2=10
3=11
4=12
5=13
6=14
7=15 (BEST)


There is one difference between this two sequences - it is used with transfer market in-game filters. For example, if you are viewing transfer market when playing career, and you will set filter to show footballers with tackling , game will filtrate and show only players with tackling from the second sequence (for 8 to 15). Generally I think that these two sequences is just an illusion, because we are just looking at the value of whole byte. For example one byte holds informations about player s passing and shooting - four bits for each other. But only three of these four bits holds information about real value of coresponding ability, while fourth bit is just information used in the transfer market ability filter. So these three bytes gives eight (0-7) values :)

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15 years 3 months ago #86789 by yfel
Lower wages. (0-7)
Higher wages. (8-15).

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15 years 3 months ago #86790 by Playaveli

Lower wages. (0-7)
Higher wages. (8-15).


Unproven hypothesis. But indeed possible.

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