FMtoSWOSConverter

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11 years 10 months ago #112010 by dimetrodon
Replied by dimetrodon on topic Re: FMtoSWOSConverter
The three skills you can see are also based on the three highest, aren t?

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11 years 10 months ago #112012 by Escher89
Replied by Escher89 on topic Re: FMtoSWOSConverter

players with values 8-15 have biggest wage than players with values 0-7. So this affect your week budget in career mode.

Ah, so if you dont use the values 8-15 the career mode is broken. Ok.

The three skills you can see are also based on the three highest, aren t?

Yes.

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11 years 10 months ago #112013 by dimetrodon
Replied by dimetrodon on topic Re: FMtoSWOSConverter

the career mode is broken

hm? I think Synchronated don t use any of the 8-15 range.

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11 years 10 months ago #112015 by whiteulver
Replied by whiteulver on topic Re: FMtoSWOSConverter

Ah, so if you dont use the values 8-15 the career mode is broken. Ok.

No career mode is not broken. Just your budget does not get low so fast. So it is a bit of hack ;)

Also does not affect to 3 best skills

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11 years 10 months ago - 11 years 10 months ago #112017 by Synchronated
Replied by Synchronated on topic Re: FMtoSWOSConverter

I think Synchronated don t use any of the 8-15 range.


I use 15 instead of 7 since the last update, so that players are searchable (attribute search in transfer market returns values over 7 - I think it could have been written by someone who thought the 0-15 scale was linear), and (possibly) wages cost more as long as their skill is genuinely great.

So I just use

0,1,2,3,4,5,6,15

It s the only elegant solution I ve found. The default data (as well as any data which follows its model of adding 8 to certain values depending on player position) will show you a player whose speed is 11 but not one whose speed is 6. In actuality the 6 guy is much faster so this just causes problems and defeats the entire purpose of 8-15 being there.

BTW most of my player attributes are converted from FM using a system I ve been refining for 3 years. Crucial thing about FM data is that the individual 0-20 player attributes mean little individually and are relative to each other and the player s overall rating (i.e. a player can have finishing of 15+ and still be practically unable to finish). Without scaling the arributes to an overall rating, seemingly at random players can be overly-strong (e.g. physically strong CMs and STs) or super-weak (eg most wingers and centre-backs) in SWOS, since SWOS overall rating is different in that it s completely dependent on the 7 individual ratings (which are all/mostly physical attributes). So I take my interpretations of ratings and then scale them up/down with an algorithm so it gives the desired overall ability/SWOS transfer value.

It s tricky and interesting trying to get results which are OK for every position and give realistic SWOS transfer values, and the conversion system in my db has improved considerably since the 2011-12 season release.

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11 years 10 months ago #112020 by Escher89
Replied by Escher89 on topic Re: FMtoSWOSConverter
Thank you for the hint. It is easy to convert 7 to 15 and I will edit that in my Converter.

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11 years 10 months ago #112071 by Escher89
Replied by Escher89 on topic Re: FMtoSWOSConverter
Updated version is up in the first post.

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11 years 7 months ago - 11 years 7 months ago #114497 by OsciBosci
Replied by OsciBosci on topic Re: FMtoSWOSConverter
Could you explain how to convert the players from FM to excel? I am asking because I have made some update for this season in FM and want to update it in SWOS.

And could you also explain/translate how exactly use your converter? How to put the converted statistics into the SWOS editor?

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9 years 3 months ago #127354 by CrispXPhantom
Replied by CrispXPhantom on topic Re: FMtoSWOSConverter
Link down too. :(

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