Different difficulty between AMIGA version, and PC version (played in AMIGA way)

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9 months 1 week ago #144671 by adrianozzo

Thank you, guys, for all your feedback and play testing.
I think it's safe to say: Goalkeeper issue is solved!

Great work, starwindz, finding the needle in the hay stack!

how did he do it? i'd like to read a report on this issue

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9 months 1 week ago - 9 months 1 week ago #144672 by Playaveli
He found a difference in original Amiga code to the code we use in SWOS 2020. Initially we thought, everything was correct! But there was a tiny difference.

Here it goes... :)

Last edit: 9 months 1 week ago by Playaveli.
The following user(s) said Thank You: niallquinn

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9 months 1 week ago #144674 by adrianozzo
What does the code say? It's very fascinating to understand how SWOS AI works.
I noticed that once you make one kind of goal (for example, banana shot with LW just after kick off), it's very rare to repeat it in the same match. Is there actually a line of code for this?

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9 months 1 week ago #144681 by starwindz

What does the code say? It's very fascinating to understand how SWOS AI works.
I noticed that once you make one kind of goal (for example, banana shot with LW just after kick off), it's very rare to repeat it in the same match. Is there actually a line of code for this?

values of above code is related to the aggressiveness of goalkeeper behaviours for defending attacks. there are thousands complicate lines of code for SWOS AI. above behaviour you mentioned may be included to the code

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4 months 4 weeks ago #145214 by scaiaca78
we talked about a code. the game of your package is modified. surely there is an option that allows you to lower the level. code if only you developers know. pc game is unplayable in comparison with original amiga

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