Pixel Soccer.

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8 years 1 month ago #132435 by atchoo
Replied by atchoo on topic Re: Pixel Soccer.
[flash=500,400]www.youtube.com/v/35_dPv6Z-y0[/flash]

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8 years 1 month ago #132436 by SuperRockGames
Replied by SuperRockGames on topic Re: Pixel Soccer.
Thanks! How did you do that? Maybe need to be a senior member??

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8 years 1 month ago #132437 by atchoo
Replied by atchoo on topic Re: Pixel Soccer.
No, it s easy!

This is YT url:
https://www.youtube.com/watch?v=35_dPv6Z-y0


This is the embedded code:
[flash=500,400]http://www.youtube.com/v/35_dPv6Z-y0[/flash]

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8 years 1 month ago #132438 by Playaveli

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8 years 1 month ago #132441 by SuperRockGames
Replied by SuperRockGames on topic Re: Pixel Soccer.
Thank you! Have changed it now :)

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8 years 2 weeks ago #132746 by SuperRockGames
Replied by SuperRockGames on topic Re: Pixel Soccer.
[flash=500,400]www.youtube.com/v/rmeEuncCY_E[/flash]



March Pixel Soccer Early Access build video!

In short...
- changed ball physics to be quicker, maybe too quick when ball in air
- players now move in full 360 degrees instead of 8 directions previously
- slide tackles back in
- players can now tap the ball away from player in possession
- defensive clearances...by defenders :)
- players dribbling with the ball move slightly slower. Will add speed attribute to each player soon.

Detail blog post superrockgames.tumblr.com/post/142124854...ess-build-31-03-2016

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7 years 11 months ago #133208 by SuperRockGames
Replied by SuperRockGames on topic Re: Pixel Soccer.
[flash=500,400]www.youtube.com/v/C5gzvqnVmUI[/flash]

April Pixel Soccer Early Access build video!

Another month already :) A bit late this time, some goalkeeper bugs to fix.
In short...

- Ball Physics now split into air and ground physics to make it easier to head the ball.
- On-line Multi-player is being planned as the next big major addition.
- Player Editor is in progress.
- Game-pad Controllers, can now map controls to game actions.
- Screen navigation using keyboard and gamepad has been added.
- Beta testing is delayed.

Detailed blog post - superrockgames.tumblr.com/post/143943304...ess-build-30-04-2016

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7 years 10 months ago - 7 years 10 months ago #133837 by SuperRockGames
Replied by SuperRockGames on topic Re: Pixel Soccer.
[flash=500,400]www.youtube.com/v/7xf0pwDGHsY[/flash]

May Pixel Soccer Early Acces build video.

- Goalkeepers fixed
- Headers fixed
- UI additions, menus, controls/buttons/key help
- External testing should be happening soon.

Detailed blog post - superrockgames.tumblr.com/post/145223181...ess-build-31-05-2016

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7 years 9 months ago #134313 by SuperRockGames
Replied by SuperRockGames on topic Re: Pixel Soccer.
[flash=500,400]www.youtube.com/v/XbK3IOTz5XA[/flash]

June Pixel Soccer Early Acces build video.

- more tackles
- less dribbles
- controls mapping tool - configure any gamepad to work with the game
- custom formations
- testing hopefully next month

Detailed blog post - superrockgames.tumblr.com/post/146715572...ess-build-30-06-2016

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7 years 8 months ago #134687 by SuperRockGames
Replied by SuperRockGames on topic Re: Pixel Soccer.
[flash=500,400]www.youtube.com/v/ZCudCTlyIXA[/flash]


*Big difference in this months build video. I am actually playing the game vs computer AI now. Where as all the videos before computer vs computer

**Have delayed external testing for now. There are some usability bugs and issues that need to be fixed before other people can play the game. I think taking a lit bit of time to fix these now will make testing go much smoother.

THIS MONTH
- Game-pad thumb-sticks now work! Meaning full 360 degree passing and moving. As a result its much smoother to move and pass using thumb-sticks in the game.
- Penalty shoot outs and extra time added to match engine.
- Goalkeepers now run out and try to get the ball if it comes close!
- Slide tackle much faster now and looks much better but the ball physics gets a bit weird some time ( the ball shooting of into the air) will need to continue to refine this during the development.
- Standing tackle added. Just need to run into the opposing player to dispossess him of the ball. This was kind of already added but near impossible to do due to the small size of the collision box of the ball. Much bigger collision box now making it much easier.
- More work on the controls, improving one-twos, through balls and changing player.
- Match settings added - can change the match length, switch on/off extra time, switch on/off extra times. Will continue to expand this to include pitch type, stadium type, referee type, number of subs etc during development.
- Some match engine tweaks, computer players now pass at a more acute angle, increases the number of passes.


Read detailed blog post here - superrockgames.tumblr.com/post/148304055...ess-build-31-07-2016

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