Pitch types

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13 years 3 months ago #112588 by Tomplus
Pitch types was created by Tomplus
Hello,

I would like to know the details of pitch types:
1. Frozen, 2. Muddy, 3. Wet, 4. Soft, 5. Normal, 6. Dry, 7. Hard, 8. Seasonal, 9. Random

I know how work pitch Seasonal and Random, I know which gives other pitch, but I need accurate the data about physics them. Who help me?

I editing matchs file (DIY) and see that are two place about pitch type - one for visible, second for physics.

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13 years 3 months ago #112593 by Playaveli
Replied by Playaveli on topic Re: Pitch types
Hm, here are my thoughts:

Muddy = Slowest ball physics, fewest bouncing, different look

Soft, Normal, Dry, Hard = Same physics, normal, but different look

Wet = Faster ball physics

Frozen = Fastest ball physics, different look

(Use swpe.exe to find the different looks)

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13 years 3 months ago #112599 by Tomplus
Replied by Tomplus on topic Re: Pitch types

Soft, Normal, Dry, Hard = Same physics, normal, but different look


Are you sure that Hard and Soft have this same physics?

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13 years 3 months ago #112603 by Playaveli
Replied by Playaveli on topic Re: Pitch types
Not entirely sure. Just my thoughts.

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13 years 3 months ago #112604 by djowGer
Replied by djowGer on topic Re: Pitch types

Hm, here are my thoughts:

Muddy = Slowest ball physics, fewest bouncing, different look

Soft, Normal, Dry, Hard = Same physics, normal, but different look

Wet = Faster ball physics

Frozen = Fastest ball physics, different look

(Use swpe.exe to find the different looks)


Very interesting topic tomplus, I hope you can unravel some of the physics from the hex numbers or some sort of explanation to the pitch types...

lol playa.. We had this exact discussion in Berlin (if u remember ;) ) and as i recall it you said you couldn t notice any major difference.. However I totally agree with your above thoughts.
Imo it seems ball control is usually a little worse on muddy and frozen pitch even using a player with max in ball control. furthermore the ball bounces a little higher on frozen and maybe also hard pitch, making the wänä goal possible ^^

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13 years 3 months ago #112610 by Tomplus
Replied by Tomplus on topic Re: Pitch types
ok, so how much SWOS pitch have variables?
- ball bounces
- ball acceleration
- speed reduction of players
- shot strength modifier
???

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13 years 3 months ago - 13 years 3 months ago #112792 by Mozg
Replied by Mozg on topic Re: Pitch types
I m pretty sure that wet pitch has rather slower ball physics... as well as soft and muddy. Frozen and dry has faster ball physics, and higher bounces. Also I ve noticed that probability of getting an injury is greater on harder pitches rather than on softer ones...

In general, if I had to order pitches by its hardness, here are my thoughts

1. frozen (the hardest)
2. dry
3. hard
4. normal
5. soft
6. wet
7. muddy (the softest)

Frozen and muddy has the most noticable differences, but I think that rest of pitches also don t differ only in colour.

But it s also my subjective thoughts :)

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13 years 3 months ago #112794 by djowGer
Replied by djowGer on topic Re: Pitch types
well some of the thoughts/theories can be put to the test... but can u hex decoders tomplus/mozg see some numbers from the swos files, so we can get some actual facts?

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13 years 3 months ago #112796 by Mozg
Replied by Mozg on topic Re: Pitch types
It will be probably difficult, personally I don t even know where to find info about pitch parameters... Maybe somebody knows?

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13 years 3 months ago #112811 by Tomplus
Replied by Tomplus on topic Re: Pitch types
I know when finding parameters in the DIY file.
pitch\pos51 52 53 545140 5141
frozen00 00 00 0000 00
muddy00 00 01 0001 00
wet00 00 02 0002 00
soft00 00 03 0003 00
normal00 00 04 0004 00
dry00 00 05 0005 00
hard00 00 06 0006 00
seasonal01 00 FE FFFE FF
random00 00 FF FFFF FF

Question: why SWOS have two place with pitch type? Probably (I don t research more data) one place it physic (5140), two place it look pitch type (54).

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