Re: SWOS 16/17 - The official unofficial Update
- dimetrodon
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I try to make players realistic, I won t use any generator, refrigerator or flux capacitor.
A good example: MTK have a legendary (and now quite old so cheap so bit skilles in swos) player. He have 11 points. IRL he is legendary Header, he is goog with Tackles, not bad at Passing, very good at Control, have distance sVhooting ability, and ofc very good finsh. I have two road to take: Makes him realistic, so with many 2s, he will be quite a useless player, or make him as a general striker, but not balanced, not with T etc.
For me it is more interesting to make him (and others) real, but I would gladly hear/read other contributors ideas, especially who also made lower valued player leagues detailed, or with the same approach.
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I had the same choice with lots of older players, who are great allrounders.
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Each editor who is supplying team files may also submit an ORIGINAL CUSTOM TEAM!
How? Just choose an original custom team of your choice from SWOS 96/97, and edit the names (not skills / positions). Post screenshot.
First come, first serve!
Just saw this. So I will have a go at it. Based on Sensible FC. But didn t check 32 pages for other teams chosen already.
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- dimetrodon
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Should I prefer to create balanced players with many 1-2s and some 3-4s, or more like specialist (like stirkers with 4-5 for F with many 0s, etc.) What do you think? (Yes, with not overused S).
Do both!
About shirt numbers, I suggest classic way, with following ranges of numbers:
Defenders -- 2,3,4,5,6
Midfielders -- 6,7,8,9,10,11
Attackers -- 7,8,9,10,11
Easy!
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Should I prefer to create balanced players with many 1-2s and some 3-4s, or more like specialist (like stirkers with 4-5 for F with many 0s, etc.) What do you think? (Yes, with not overused S).
Do both!
About shirt numbers, I suggest classic way, with following ranges of numbers:
Defenders -- 2,3,4,5,6
Midfielders -- 6,7,8,9,10,11
Attackers -- 7,8,9,10,11
Easy!
Hehe not what you told me yesterday about numbers
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I picked Irl numbers if possible even if an attacker choose number 3 like bendtner in wolfsburg
I tried to do the same, but many of my teams only had like two or three numbers between 1-11
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- Posts: 9600
- Thank you received: 189
Should I prefer to create balanced players with many 1-2s and some 3-4s, or more like specialist (like stirkers with 4-5 for F with many 0s, etc.) What do you think? (Yes, with not overused S).
Do both!
About shirt numbers, I suggest classic way, with following ranges of numbers:
Defenders -- 2,3,4,5,6
Midfielders -- 6,7,8,9,10,11
Attackers -- 7,8,9,10,11
Easy!
Hehe not what you told me yesterday about numbers
Just add:
- If real life number is between 2-11, then give it!
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If league has more teams to date, relegate more teams from current 15/16 season!
- If league has less teams to date, exclude more teams from bottom of 15/16 league table!
But I struggle a bit with the English language, how would it be if I translate it to Pascal?
IF numberofteams(16/17season) numberofteams(96/97season) THEN relegate from 15/16season
IF numberofteams(16/17season) numberofteams(96/97season) THEN exclude from 15/16season
So for example if numberofteams(16/17season) = 10 and numberofteams(96/97season) = 9 I will remove one team from 15/16 season so I have 9 teams in 16/17season.
And if numberofteams(16/17season) = 9 and numberofteams(96/97season) = 10 I will remove one team from 15/16 season so I have 8 teams in 16/17season. That is what I can t get, I thought the point was that every league should have the same amount of teams as it was 96/97?
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