Re: SWOS 16/17 - The official unofficial Update

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7 years 7 months ago #135291 by steviebwoy78
Replied by steviebwoy78 on topic Re: SWOS 16/17 - The official unofficial Update
I think Playaveli is checking the values of players and balancing across leagues before he submits them into the official update isn t he?

Edit: sorry, replied before I saw Playa s post.

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7 years 7 months ago #135292 by andib
Well it is a crazy job. Lots of work.

Great work Playa

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7 years 7 months ago - 7 years 7 months ago #135293 by andib
When you update your team I hope you look at wikipedia as well for recent call-ups.

I can mention Raul Jimenez from Mexico. He has 47 caps and is 25 years old. He is playing in Benfica and was injured during the match against Honduras the 6th of September 2016.

He is valued €8mio = €1.8mio, but he is not in the overview of the Mexican national team on transfermarkt.

I might not matter that much for a team like Bermuda or the El Salvadorian 4th division, but it is pretty important for the Mexican team to have a second striker like this along with Chicharito.

Could be the same for many African and European national teams as well and you wont find these players if you only use the excel-sheet. You have to do a bit more than this.

This was my 15 min of fame 8)

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7 years 7 months ago #135297 by Playaveli
^^ well said!
As with every scientific studies, you have to rely on or rather quote more than just one source (for National teams!).

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7 years 7 months ago #135300 by dimetrodon
Could you get me advice about shirt numbers, how can I use them? Can I give any from 1-11 to the starting squad? THX

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7 years 7 months ago #135301 by djowGer

Could you get me advice about shirt numbers, how can I use them? Can I give any from 1-11 to the starting squad? THX


All is mentioned under the first post in this thread. Here are the rules listed: www.sensiblesoccer.de/forum/index.php?topic=26242.0

To give you a short answer: YES! :)

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7 years 7 months ago #135308 by Playaveli

I have

Or here are the team names us.soccerway.com/teams/chinese-taipei/mi...uan-university/6132/


I know... have all the team names... but not the squads (player names)! ;)


There is some names here: www.betstudy.com/soccer-stats/teams/taipower/6136/

It says season 2015/2016, but of course I cant confirm if it is true. Click on squad to see names.


Team names and the squad of taipower (as stated some posts earlier) are not the problem.
Need all the squads, except the ones I found already. Those are:
- Power company (Taipower)
- NSTC
- Royal Blues
- Taipei C. Tatung


Will try on the weekend again.

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7 years 7 months ago #135309 by andib
All North American NATIONAL teams uploaded. Im pretty sure they are ready for release (TEAM.083)

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7 years 7 months ago - 7 years 7 months ago #135310 by dimetrodon

Could you get me advice about shirt numbers, how can I use them? Can I give any from 1-11 to the starting squad? THX


All is mentioned under the first post in this thread. Here are the rules listed: www.sensiblesoccer.de/forum/index.php?topic=26242.0

To give you a short answer: YES! :)

I have read it, but that s a rule, and I was seeking for advice too. Thanks in the same time :)

Another question (not about the rules, but about best practice): Average players in the Hungarian league have around 9-13 skillpoints for the 7 skills added together. Should I prefer to create balanced players with many 1-2s and some 3-4s, or more like specialist (like stirkers with 4-5 for F with many 0s, etc.) What do you think? (Yes, with not overused S).

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7 years 7 months ago #135311 by djowGer
Rules, guidelines, advice.. Call it what you want.

Well as a general rule, speed should not be overused or underused. In lower ranked leagues you will most likely only have problems with strong allround players. The 3 letters for top skills should make sense. Most important skills to have for defenders are Tackling. Midfielders should have passing, control and defensive midfielders are often the hardest ones, as they should have a little of everything but mostly tackling and passing. Attackers should have a decent amount of Finishing, then everything else is less important. You can use the generator in SWOES 1.3 for skills after you have selected the value, but some tweaking is usually needed. Ie remove finishing from defenders, or at least reduce it. For weaker teams it makes no sense at least. Hope my advices is of any use.

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