Re: SWOS Manager Ver. 2 Released
What is SWOS Manager?
SWOS Manager is a .NET/WindowsForms based Manager game that allows you to play with Sensible World of Soccer 96/97 (PC).
With the included Editor you can create your own Clubs, Leagues and Countries.
International Cups like Champions Cup will be automatically generated.
How do you missed Version 1?
You missed Version 1 cos that Version were just released in german.
Now i took the time to translate it and fix a lot of bugs.
What did i need for the SWOS Manager?
- Windows XP (all other OS are not tested)
- .NET Framework 3.5
- optional SWOS Total Pack
- optional WinUAE with SWOS
Legal Stuff:
Disclaimer of Warranty
The User uses this software on his own risk.
The author can not be made responsible for any damage or malfunction to the hardware or software, which results directly or indirectly by use of this software.
This software may not be sold or distributed for commercial purposes, or money exchanged for this software or any part thereof.
This software must always maintain an unmodified copy of this manual in whatever form it is distributed.
This software is covered by implied intellectual property laws, in that it is the property of the author.
This software is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY, without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
With the use of this software you agree that you have read the disclaimer above .
For more information read the included Manuals.
And heres the Download:
FULL Download
SWOS Manager 2.0.2.5 Download via modDB
Have Fun!
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I will keep trying, this sounds great
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rapidshare.com/files/428349124/SWOS_Manager_2000.zip
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Updated Version is in the first post.
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Are there international club competitions (Champions Cup etc.) in all continents? So even if you created 12 Asian leagues (for example) it would accomodate them beyond just domestic competitions? How much buying and selling do the other teams do? Would the game generate entirely fictional players of appropriate levels/nationalities/names if you just created the clubs themselves? Can you change the start year?
If these are in the FAQ, punch me, I don t have it to hand at the moment!
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Yes, you need at least 2 countries for international competition for each continent.Are there international club competitions (Champions Cup etc.) in all continents?
Based on the old UEFA Rules (more or less).
Yes, at start the clubs for each International Cup will be choosen by their strength, later on they are choosen by Championship, Cup win or position in league.So even if you created 12 Asian leagues (for example) it would accomodate them beyond just domestic competitions?
Same for the national Cups.
Thats random generated and doesnt really follow any logic (though it might be unlogic sometimes).How much buying and selling do the other teams do?
But most players on Market will be sold to clubs with a lower strength.
No, you need at least 100 players to use the generate Footballer option.Would the game generate entirely fictional players of appropriate levels/nationalities/names if you just created the clubs themselves?
The player is generated based on the strength of the club (when no footballer exist it use value between 1 and 100). the nationality is set to standard value.
The name is selected random as well.
Something i thought about as well. It would be easy to put in.Can you change the start year?
I think the combination with Amiga SWOS would be easy, but theres a problem with the save disk.
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- Better creation of youth footballer and CPU Footballer Names Nation (no longer depenable upon Team mayor nation).
- Start year is now selectable.
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- Had to correct a small bug in the new creation routine for Youth/CPU Footballer.
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