Re: SWOS Manager Ver. 2 Released
- electrospectre
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more importantly though, would it be possible to select/change the currency in-game? not being able to work in £ is v.v.difficult...
sorry to say it, but really need to trade in pounds here!
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Here are some changes:
- new design
- added the possiblity to add up to three key attributes for each footballer (influences training)
- condition now influences the exhaustion of footballer
- reduced the maintance costs for the stadium
- increased max. stadium capacity to 100.000
- fixed some bugs
- all save games are still compatible (could take some time when loading your savegame for the first time)
- you need administrator rights to install the font
Normally .NET should take the CultureInfo from your System and add the currency.more importantly though, would it be possible to select/change the currency in-game? not being able to work in £ is v.v.difficult...
sorry to say it, but really need to trade in pounds here!
It does the same with the words for the Calendars.
Might be another .NET bug.
Simlpe think that the euro symbol is a pound symbol, cos the money values are far away from reality.
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Edit: Option Create new footballer in the updated version seems not to work...
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thats what haunted me in my sleep. Forgot to redo the function.Today I ve finished Polish league data, but now I see that I have to re-edit it... Will do it if I ll have some free time
Edit: Option Create new footballer in the updated version seems not to work...
ATM the key attributes are random generated, i think i will change it to template style, cos sometimes it is a bit frustrating.
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- Key attributes are now based on templates
- Now you can generate a stadium for a club (instead of doing it on your own)
- Changing the poisiton of a footballer changes the key attributes as well
- All old save games (.sms) and editor saves (.smf) are still compatible
www.sensiblesoccer.info/forum/index.php?...64.msg92272#msg92272
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- Synchronated
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I have however got a csv with all FIFA11 s data in it, and have converted it all to SWOS terms - see the Synchronated Updates thread.
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- Synchronated
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I m making a full 10-11 update from it and filling in the few leagues it doesn t have with other sources.
But this will only be 16 players per team. The file includes more than that, has the full squads and would make a good source for an import for SWOSM2.
synchronated.110mb.com/FIFAData.zip
(King, remember that 0 = 8, 7 = 15, etc. )
I wouldn t do this if you plan to sell the game or anything though.
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- electrospectre
- Visitor
Normally .NET should take the CultureInfo from your System and add the currency.more importantly though, would it be possible to select/change the currency in-game? not being able to work in £ is v.v.difficult...
sorry to say it, but really need to trade in pounds here!
It does the same with the words for the Calendars.
Might be another .NET bug.
Simlpe think that the euro symbol is a pound symbol, cos the money values are far away from reality.
tinkered around with my local settings, it works... thanks for the tip-off.
totally agree with you re: unrealistic player values, could this be rectified in some way?
King D.A., I think you mixed up the player attributes. Your order in the SWOS Manager is listed as V C H S T P F, but in reality they are P V H T C S F.
Apologies if I missed something obvious.
Don´t worry, they will be ordered right when used for SWOS.
I choosed these order to show that V C H are standard attributes, while S T P F are special atttributes for each class of footballer (S for Goalkeeper, T for Defense, P for Midfielder and F for attackers).
That means a Attacker gets faster higher values in F then a Midfielder.
in the player attributes, we know that COT = CONTROL...
but what does CON/condition actually mean... is it physique? how does it influence the other skills- is it similar to consistency or form?
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