Potential New Project
- cm2pes
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Which gave me this;
HEX Value Price in £
00 -25K
01 25K
02 30K
03 40K
04 50K
05 65K
06 75L
07 85K
08 100K
09 110K
0a 130K
0b 150K
0c 160K
0d 180K
0e 200K
0f 250K
10 300K
11 350K
12 450K
13 500K
14 550K
15 600K
16 650K
17 700K
18 750K
19 800K
1a 850K
1b 950K
1c 1M
1d 1.1M
1e 1.3M
1f 1.5M
20 1.6M
21 1.8M
22 1.9M
23 2M
24 2.25M
25 2.75M
26 3M
27 3.5M
28 4.5M
29 5M
2a 6M
2b 7M
2c 8M
2d 9M
2e 10M
2f 12M
30 15M
= 31 15M+
But, somebody wrote this I am interested how are prices attributes connected? For example if there is a player with all attributes 0, and u give him price of 15M+ will that make any difference? how about if two players have the same attributes but one is worth 0.5M and the other 2.5 M.
I didn t realise we assign the player his value? I thought the game worked that out by his overall stats?
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- dimetrodon
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But, somebody wrote this I am interested how are prices attributes connected? For example if there is a player with all attributes 0, and u give him price of 15M+ will that make any difference? how about if two players have the same attributes but one is worth 0.5M and the other 2.5 M.
I didn t realise we assign the player his value? I thought the game worked that out by his overall stats?
There is no such thing as player with all attributes 0, and u give him price of 15M+ . If his price is 15M+, than his attributes will all 7 (or some 15 ). If his attributes are all 0, than his value will be -25K. Also no two players have the same attributes but one is worth 0.5M and the other 2.5 M. thing.
(What maybe - just a guess - confused the original poster is the phenomenon that this values can change in a carrier. But only the market value can change, not the real value! - It is pretty clear when you sell the player. Different values from original only can exist in you team, and that has no effect to the player, just to you budget.)
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- dimetrodon
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- cm2pes
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Which chat is that? Would certainly be easier.
Only got SWOS on Doxbox so no network play I don t think... And amiga emulators on Mac are ***p.
So in essense if I assigned the attributes and left value alone then it would do it automatically?
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- dimetrodon
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- cm2pes
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Will check to see if your still online then.
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- cm2pes
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- cm2pes
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P;
Passing
V;
Long Shots
H;
Heading
T;
Tackling
C;
Dribbling
S;
Pace
Acceleration
F;
Finishing
So now comes the hard part for me I am looking into and trying to find a way to make the stats relevant to a potential market value. Because the system would work well for average players, but when looking at higher value players I would need to come up with a formula that takes that into account.
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- dimetrodon
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So now comes the hard part for me I am looking into and trying to find a way to make the stats relevant to a potential market value. Because the system would work well for average players, but when looking at higher value players I would need to come up with a formula that takes that into account.
Is there a overall value/price there?
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- cm2pes
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20 = 7
19 = 6
18 = 6
17 = 5
16 = 5
15 = 5
14 = 4
13 = 4
12 = 3
11 = 3
10 = 3
9 = 3
8 = 2
7 = 2
6 = 2
5 = 1
4 = 1
3 = 1
2 = 0
1 = 0
Now this would be the base of calculation, then I would look into market value etc....
This list I N / 2.8571428 Which is how many time 7 will go into 20.
This will need tweaking, because at the minute if I were to convert like this then nobody would have a 0! lol Let me know what you think;
Ahh Dimetrodon That is the next formula that I am to include, so that the value has an effect on stats.
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