Re: New SWOS Editor

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7 years 7 months ago #121669 by Synchronated
Replied by Synchronated on topic Re: New SWOS Editor
You can edit the PC versions of data files, then Propack them (Google: RNC Propack), then use them on the Amiga version.

This is my method, in general.

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7 years 7 months ago #121671 by c3kkos
Replied by c3kkos on topic Re: New SWOS Editor
that s a good point, indeed. But the files stored in C:\Program Files\Amiga SWOS-Total Pack\custom_data\teamdb_sets\01 are NOT archived, nor compressed in any way.

oh well.. that s what i m figuring out..

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7 years 7 months ago #121674 by c3kkos
Replied by c3kkos on topic Re: New SWOS Editor
OK i think i ve done a step forward.

The problem resides in the data format.

Swoes 1.3 comes with the PP.EXE, which IS the packer/unpacker for Amiga, but it s a non-64bit compatible binary, so it refuses to run in my modern Windows 7 64bit SP1.

So i decided to use it from a VirtualBox Windows XP 32bit installation.. and swoes, this time, fully works with -in input, as in output at quit time- DO USE the PP.EXE to treat the amiga files.

Then, i just cut/copy the 01 original data dir from my win7 to xp, process inside the virtual winxp, then cut/copy again on the host win7.

result??

NO CHANGES!! not at all!

i m crying :)

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7 years 7 months ago #121675 by c3kkos
Replied by c3kkos on topic Re: New SWOS Editor
1 more...

Don t know why... but the whole Amiga pack directory is set read-only, so te swoes editing under the windows xp FAILS.

setting read/write on that makes swoes do his work, and FINALLY.... CHANGES ARE ON!!!!

BUT..... they activate ONLY in the windows xp virtual box... while i cut/copy them, back to the host os (carefully settings the read only flags back to NO)... everything breaks out.

Absurd.

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7 years 7 months ago #121676 by Synchronated
Replied by Synchronated on topic Re: New SWOS Editor
Team sets/01 is the position of the original 1996-97 data - are you choosing that one in total pack? If not, you need to edit a different team set, the same one you are choosing to play with.

Send a message to Starwindz, he knows more about total pack.

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7 years 7 months ago #121678 by c3kkos
Replied by c3kkos on topic Re: New SWOS Editor
yes, sure, i m editing and running swos with that set selected, with only one italian team modified (so, the only file modified is team#20 file)

and i repeat: in winxp virtualbox mods works.... when i cut/copy 01 set from the virtual machine to the host win7 using a simply shared directory... i cannot see changes anymore. i sent a PM to Starwindz, hopefully he ll put some light on this crap

:)

thanks, so far.

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7 years 2 months ago #123694 by x2thez
Replied by x2thez on topic Re: New SWOS Editor

The error appeared if you dont have kitsO.bmp file in the same directory as Swos editor is. it is the file for kits pics ;)


Thanx, Whiteulver! Run-time error 9 dissapeared when i was in the same sitch

BUT

Run-time error 76 Path not found

now appeared.

What should I do next?

BTW thanx for a nice retro-editor :)

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7 years 2 months ago #123695 by x2thez
Replied by x2thez on topic Re: New SWOS Editor

The error appeared if you dont have kitsO.bmp file in the same directory as Swos editor is. it is the file for kits pics ;)


and here s the screen
Attachments:

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4 years 9 months ago #135010 by DoTa
Replied by DoTa on topic Re: New SWOS Editor
Small failure wrong skills in EDITOR:

In my Example:

No. Editor In Game
2 STP STP
3 TSP STP
4 THP HTP
5 THP HTP
6 SCP SCP
7 PCV TPC
8 PCV TPC
9 FHS FHS
10 FHS FHS
11 CSP SCP
13 THP THP
14 THP HTP
15 PCV PTC
16 PCV TPC


So only no. 2, 6, 9, 10, 13 show the correct skills in Editor.


PS:
I used Editor 1.3
and File - Load Team File - Select Team.000 and changed all to 0 or to 8 and save




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3 years 10 months ago #137816 by DoTa
Replied by DoTa on topic Re: New SWOS Editor
i didnt receive an answer :-[

is there another SWOS-Editor available?

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